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TF2 MvM How disable wave666


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SilentBr
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Join Date: Jan 2009
Old 12-06-2012 , 10:32   TF2 MvM How disable wave666
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Hi

I'd like to know if is there a way to disable wave666 from the maps because my host lags like hell with it.

Thanks
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Powerlord
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Old 12-06-2012 , 10:38   Re: TF2 MvM How disable wave666
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Wave666 has its own map (mvm_coaltown_event) ... just remove it from your server's rotation.
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SilentBr
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Old 12-06-2012 , 10:49   Re: TF2 MvM How disable wave666
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Quote:
Originally Posted by Powerlord View Post
Wave666 has its own map (mvm_coaltown_event) ... just remove it from your server's rotation.
remove mvm_coaltown_event from mapcycle.txt and maplist.txt? I already did.. But I saw wave666 in the others maps too.

Edit: Is possible play wave666 voting "event difficult" from mvm_coaltown.

Last edited by SilentBr; 12-06-2012 at 10:57.
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Powerlord
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Old 12-06-2012 , 11:57   Re: TF2 MvM How disable wave666
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Hmmm.... sounds like a bug. We should probably report it to Valve.

Anyway, a fix might be to move scripts/population/mvm_coaltown_event.pop to a different location. Unfortunately, this file will likely be replaced by the updater at some later point.
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SilentBr
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Old 12-06-2012 , 19:10   Re: TF2 MvM How disable wave666
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Quote:
Originally Posted by Powerlord View Post
Hmmm.... sounds like a bug. We should probably report it to Valve.

Anyway, a fix might be to move scripts/population/mvm_coaltown_event.pop to a different location. Unfortunately, this file will likely be replaced by the updater at some later point.
I tried, but doing this causes bugs. For example, if the map changes, in browser, hlsw, gametracker shows the wrong map name, believe me it's true. After removing this file we were playing decoy and was showing coaltown lol

For now, I did turn off votes to not change the difficulty till I find a better solution.
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GIANT_CRAB
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Join Date: Nov 2011
Location: Cloudsdale
Old 12-08-2012 , 10:34   Re: TF2 MvM How disable wave666
Reply With Quote #6

Quote:
Originally Posted by Powerlord View Post
Hmmm.... sounds like a bug. We should probably report it to Valve.

Anyway, a fix might be to move scripts/population/mvm_coaltown_event.pop to a different location. Unfortunately, this file will likely be replaced by the updater at some later point.
It was reported before but it was never fixed. (saw it in linux mailing list)

It takes one update for Valve to break everything and ten years for Valve to fix it.
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