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L4DToolZ Metamod plugin (l4d1 & l4d2)


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-05-2024 , 23:58   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1551

Quote:
Originally Posted by Accelerator View Post
v2.0.0
  • The extension code has been completely rewritten.
  • Complete rejection of signatures in favor of using offsets.
  • The work of the code is comparable to the work of the code in the engine itself.
Download: https://github.com/accelerator74/l4d...ases/tag/2.0.0
The l4d1 windows server just crash when server startup

Crash: https://crash.limetech.org/4gi762pdw7mt
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Last edited by HarryPotter; 05-05-2024 at 23:58.
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 05-06-2024 , 02:41   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1552

Thanks! Fixed.
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HarryPotter
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Old 05-06-2024 , 03:55   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1553

Quote:
Originally Posted by Accelerator View Post
Thanks! Fixed.
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Profanuch
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Join Date: Jun 2020
Old 05-06-2024 , 05:35   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1554

Quote:
Originally Posted by Accelerator View Post
v2.0.0
  • The extension code has been completely rewritten.
  • Complete rejection of signatures in favor of using offsets.
  • The work of the code is comparable to the work of the code in the engine itself.
Download: https://github.com/accelerator74/l4d...ases/tag/2.0.0
not work
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 05-06-2024 , 05:49   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1555

Your game hosting is using an old OS. You need to compile the extension source code yourself under an older OS.
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HarryPotter
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Old 05-06-2024 , 12:55   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1556

Quote:
Originally Posted by Profanuch View Post
not work
What is your os version? Ubuntu 20.04? L4D1?
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Last edited by HarryPotter; 05-06-2024 at 12:55.
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HarryPotter
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Old 05-07-2024 , 07:57   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1557

Quote:
Originally Posted by Accelerator View Post
Thanks! Fixed.
I appreicate your work, but something bugs out in v2.0.0 when connect server from lobby

In previous version (1.1.0.2),
We can connect server from lobby successfully
Spoiler


But in 2.0.0, connection from lobby is totally blocked
Spoiler


I have tried the following cvars, but not working
PHP Code:
sv_allow_lobby_connect_only 0/1
sv_force_unreserved 0
/
Connecting server directly via "connect xx.xx.xx.xx:27018" is still fine.
Game: L4D1&2 linux and winodws.
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Last edited by HarryPotter; 05-07-2024 at 08:07.
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 05-07-2024 , 08:22   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1558

For the lobby to work, the cvar value must be:
Code:
sv_force_unreserved 0
sv_allow_lobby_connect_only 1
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HarryPotter
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Old 05-07-2024 , 09:14   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1559

Quote:
Originally Posted by Accelerator View Post
For the lobby to work, the cvar value must be:
Code:
sv_force_unreserved 0
sv_allow_lobby_connect_only 1
That works, just sometimes players can't conenct directly in windows server,
Thanks
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 05-07-2024 , 09:36   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1560

Versions prior to 2.0.0 used a different method to block lobby creation. It did not allow assigning a lobby ID to the server, and also did not allow it to be removed by blocking the CBaseServer::SetReservationCookie function. In version 2.0.0, another method is used, more correct, based on offsets, namely, blocking the server's response to a lobby request, the function CBaseServer::ReplyReservationRequest(netadr_s &, bf_read&). When you set the cvar sv_force_unreserved to 1, the server will stop responding to any lobby requests. This replicates the way the original engine worked, where it would block a request to create a lobby from a client whose version is different from the server version.

UPD: I have added a reservation check. Now the server will respond to the lobby request in any case if it has already been reserved.
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Last edited by Accelerator; 05-08-2024 at 03:39.
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