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Gambit (Vectren / vittu)


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MatheusMARAN
Junior Member
Join Date: Apr 2010
Location: Paraná, BR
Old 10-18-2010 , 07:28   Gambit v2.0 (update)
Reply With Quote #1

* Update *
5 years since the last update...
This is an update done by me. I firstly opened a thread but people told me to post it here, so here we go. (Jelle and Exploited told me; If you have to warn someone then warn them)


shconfig.cfg CVARS:
Code:
//Gambit
gambit_level 0
gambit_grenademult 60.9		//Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0		//How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0		//How many seconds until extra grenade damage can be used again (def 120.0)
Changelog:
Code:
/*
* v2.0 - MatheusMARAN - 10/17/10
*      - Hero rewritten from scratch
*      - Uses Fakemeta instead of VexdUM/Vexd Utils.
*      - Full compatibility with the new sexy framework of SHMOD 1.2.0
*      - Uses the "Nade Giving" code from Hobgoblin hero plugin.
*      - Fixed cooldown bugs.
*      - Fixed random grenade headshots.
*      - Special thanks to: Exploited (helped me with some extra damage method shit)
*                           {HOJ} Batman/JTP10181 (Hobgoblin hero plugin)
*
* v1.3 - vittu - 9/27/05
*      - Fixed up cooldown to only be set once.
*      - Removed some useless checks.
*
* v1.2 - vittu - 6/19/05
*      - Minor code clean up.
*
* v1.1 - vittu - 5/10/05
*      - Fixed giving new grenades using a more reliable event.
*      - Fixed grenade timer to only be set if you have no nades,
*          avoids timer exploiting.
*      - Added cooldown cvar, sets only if someone is hurt by gambit.
*      - Added grenade glow and trail only for gambit nades.
*
*   Hero originally created by Vectren
*/
Requirements:
  • SuperHero Mod 1.2.0 or above
  • Fakemeta
  • CSX

Thanks:
Attached Files
File Type: sma Get Plugin or Get Source (sh_gambit.sma - 944 views - 7.0 KB)
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-18-2010 , 21:55   Re: Gambit v2.0 (update)
Reply With Quote #2

Quote:
Originally Posted by MatheusMARAN View Post
(Jelle and Exploited told me; If you have to warn someone then warn them)
lols


Code:
		if (attacker != victim) { // I really wanted to remove this, but kept the original behavior of the ol' gambit
btw MatheusMARAN, that cooldown is there to avoid having every nade you get be a gambit nade. You can set the cooldown to 0 to avoid it.

Last edited by vittu; 10-19-2010 at 17:38.
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MatheusMARAN
Junior Member
Join Date: Apr 2010
Location: Paraná, BR
Old 10-19-2010 , 09:33   Re: Gambit v2.0 (update)
Reply With Quote #3

Quote:
Originally Posted by vittu View Post
btw MatheusMARAN, that cooldown is there to avoid having every nade you get be a gambit nade. You can set the cooldown to 0 to avoid it.
What are you talking about?
I already knew that ... Are you calling me retarded?
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ShiiTake
Member
Join Date: May 2010
Old 05-27-2010 , 22:20   Re: Gambit (Vectren / vittu)
Reply With Quote #4

I'm having the following problem with gambit.

On the server when using "gambit + war machine," gambit does not work.

You have to drop war machine for the gambit works perfectly.

How can I solve this problem?

Thanks
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