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[CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]


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coty9090
Senior Member
Join Date: Aug 2007
Old 07-25-2012 , 14:25   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #31

When i overwrite the regular zriot stuff, the bots are regular Terrorist skins and the days/bots left doesn't show. the mod is loading though.

Weird, the days work but nothing else, like the bots don't respawn or the bots left and the zombies config doesnt work, so at day 5 (5 wins), it changes to 1 bot (boss) but the hp/skin doesn't change.

My gamedata is this:

"Games"
{
"cstrike"
{
"Signatures"
{
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56 \x57\x33\xFF\x83"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
}
}
}

Last edited by coty9090; 07-25-2012 at 15:12.
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NiceAndSimple
Member
Join Date: Jan 2012
Old 07-27-2012 , 04:54   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #32

Replace your old zombieriot.smx with this one

Last edited by asherkin; 07-27-2012 at 08:39. Reason: Removed binary, no source code.
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coty9090
Senior Member
Join Date: Aug 2007
Old 07-27-2012 , 14:32   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #33

Quote:
Originally Posted by NiceAndSimple View Post
Replace your old zombieriot.smx with this one
Aww, didn't get a chance to get it :/
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-27-2012 , 14:44   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #34

If most of you had bothered to check your error logs, you would have noticed that this release doesn't include a translation file. You should be able to use the translation provided by the other zombie riot plugin without issue. The end result will be a mostly functional release - there are quite a few bugs and assorted issues, but it will run properly. Albeit some features will not run properly unless you have the correct gamedata, such as round ending and stripping.
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Last edited by thetwistedpanda; 07-27-2012 at 15:54.
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coty9090
Senior Member
Join Date: Aug 2007
Old 07-31-2012 , 11:49   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #35

Quote:
Originally Posted by thetwistedpanda View Post
If most of you had bothered to check your error logs, you would have noticed that this release doesn't include a translation file. You should be able to use the translation provided by the other zombie riot plugin without issue. The end result will be a mostly functional release - there are quite a few bugs and assorted issues, but it will run properly. Albeit some features will not run properly unless you have the correct gamedata, such as round ending and stripping.
I put on the other zriot, then overwrote those with this one... used to work just fine, now it crashes the server.

Last edited by coty9090; 07-31-2012 at 12:02.
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tim99
New Member
Join Date: Jan 2012
Old 10-04-2012 , 02:08   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #36

unfortunately the link doesnt exist... any chance to reup?
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indiana333
Junior Member
Join Date: Aug 2011
Old 11-06-2012 , 12:16   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #37

This plugin work in my server 91.194.201.59:27015

Last edited by indiana333; 11-22-2012 at 13:38.
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Choco
Member
Join Date: Mar 2012
Old 02-08-2013 , 23:54   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #38

How long until there will be another download link for ZombieHell?
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svpure
Member
Join Date: Aug 2009
Old 06-04-2013 , 18:07   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #39

i have problem for plugin notd_gigante
Quote:
/**
* ====================
* Zombie Riot
* File: gigante.inc
* Author: [NotD] l0calh0st
* www.notdelite.com
* ====================
*/

#include <sourcemod>
#include <sdktools>

new Handle:repeatTimer;

new maxPlayers;
#define GIGANTEMODEL "models/player/slow/el_g_fix2/slow_gigante.mdl"

public OnPluginStart()
{
repeatTimer = CreateTimer(0.5, DotInfo, _, TIMER_REPEAT);
maxPlayers = GetMaxClients();
}

public OnMapStart()
{
PrecacheSound("npc/zombie/zombie_alert1.wav", true);
PrecacheSound("npc/ichthyosaur/snap.wav", true);
}

public OnPluginEnd()
{
if (repeatTimer != INVALID_HANDLE)
KillTimer(repeatTimer);
repeatTimer = INVALID_HANDLE;
}

public ActionotInfo(Handle:timer)
{
new String:model[75];
for (new client = 1; client < maxPlayers; client++)
{
if (!IsValidEdict(client))
continue;

if (IsFakeClient(client) && IsClientInGame(client))
{

GetClientModel(client, model, sizeof(model))
if (StrEqual(model, GIGANTEMODEL))
{
new target;
target = GetClientAimTarget(client, true);

new Float:clientVec[3];
new Float:targetVec[3];
GetClientAbsOrigin(client, clientVec);
GetClientAbsOrigin(target, targetVec);
if (GetVectorDistance(clientVec, targetVec) < 100)
{
new Float:eyeAngles[3];
new Float:push[3];
GetClientEyeAngles(client, eyeAngles);
push[0] = (2500.0 * Cosine(DegToRad(eyeAngles[1])));
push[1] = (2500.0 * Sine(DegToRad(eyeAngles[1])));
push[2] = 1500.0;
TeleportEntity(target, NULL_VECTOR, NULL_VECTOR, push);
EmitSoundToAll("npc/zombie/zombie_alert1.wav");
ScreenShake(target);

new targetHealth = (GetClientHealth(target) - 10);

if ((targetHealth) <= 0)
ForcePlayerSuicide(target);
else
SetEntityHealth(target, targetHealth);
}
if (GetClientHealth(client) < 10000)
{
SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.5);
}
}
}
}
}
error compile ScreenShake where is error
Attached Files
File Type: sp Get Plugin or Get Source (notd_gigante.sp - 186 views - 2.0 KB)
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Last edited by svpure; 06-04-2013 at 18:11.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 06-05-2013 , 05:19   Re: [CSS] NotD ZombieHell [ZombieRiot Extension] [Classes, Bosses]
Reply With Quote #40

Okey, so can anyone reupload all .sp files and models?
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