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Tripmines


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Author
crazychicken
Senior Member
Join Date: Mar 2008
Plugin ID:
369
Plugin Version:
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Plant tripmines (lasermines)
    Unapprover:
    Reason for Unapproving:
    Reported not working, author inactive
    Old 06-04-2008 , 11:24   Re: Tripmines
    Reply With Quote #1

    is it possible to make them usable by only 1 or certain classes in tf2?

    also could you add a command to bind it to g?
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    Last edited by crazychicken; 06-04-2008 at 18:45.
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    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-04-2008 , 23:55   Re: Tripmines
    Reply With Quote #2

    You can bind it to g yourself by typing bind g sm_tripmine in the console.
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    crazychicken
    Senior Member
    Join Date: Mar 2008
    Old 06-05-2008 , 00:33   Re: Tripmines
    Reply With Quote #3

    yeah i know but if it came with that command already bound to g so people didnt have to ask constantly how to get them it would make things easier
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    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 06-05-2008 , 00:42   Re: Tripmines
    Reply With Quote #4

    g is not a console command, g is the button that the console command is bound too..for example in css g is just "drop" or w\e it is...so if you could give duke a command to work with it would be better because "g" could be anything...
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    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-05-2008 , 00:54   Re: Tripmines
    Reply With Quote #5

    Ok, this plugin seems to be causing problems on my server, whenever too many mines are planted or mines are used execesively throught the day, it causes all the props and weapons in the map to just bounce and sink through the ground
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    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 06-05-2008 , 01:34   Re: Tripmines
    Reply With Quote #6

    Quote:
    Originally Posted by teh_l33tz0r View Post
    Ok, this plugin seems to be causing problems on my server, whenever too many mines are planted or mines are used execesively throught the day, it causes all the props and weapons in the map to just bounce and sink through the ground
    I had the exact same problems and had to remove them myself. Any chance the mines models where being placed on the skybox itself or walls that could pierce the maps 'world' ? I know on my map this is possible just curious if you saw the same.
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    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-05-2008 , 02:04   Re: Tripmines
    Reply With Quote #7

    Oh good, i'm not the only one having this problem then...Any ideas how to fix this L.Duke?
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    Nail
    BANNED
    Join Date: May 2008
    Location: PetrovЪ GradЪ
    Old 06-05-2008 , 09:00   Re: Tripmines
    Reply With Quote #8

    After installation of this script all props on a server began to fly on a map and to jump aside from walls as balls
    fix this bag plz.
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    L. Duke
    Veteran Member
    Join Date: Apr 2005
    Location: Walla Walla
    Old 06-05-2008 , 10:18   Re: Tripmines
    Reply With Quote #9

    Since this plugin only spawns entities and makes changes to them, there's no way that simply installing it could cause all props on the server to jump around.

    It's possible that with long use without a map change the number of entities created and destroyed could cause problems with the engine. Not sure what you can do about that besides change maps to reset things.

    Is this happening on CSS? Entities get reset when a round starts in CSS, and if it's not happening there then that would indicate the problem is due to the number of entities created/destroyed.
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    L. Duke is offline
    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-05-2008 , 13:12   Re: Tripmines
    Reply With Quote #10

    It's happening on CSS and to fix it, I have to restart the whole server.
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