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AMX Mod X 1.76d Released, 3 Year Anniversary


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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 04-05-2007 , 20:54   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#1

"We" don't play on any server...

There is the AMX Mod X server that runs GabenMod if that's what you're talking about.

EDIT: Here's the revision.

http://svn.alliedmods.net/viewvc.cgi...&revision=3312


And the bug report thread can be found here:

http://forums.alliedmods.net/showthr...light=chainsaw
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BAILOPAN
Join Date: Jan 2004
Old 04-23-2007 , 20:19   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#2

Isobold: Luckily, detection isn't as trivial as that.
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Old 06-27-2007, 03:55
Superher0
This message has been deleted by Greentryst. Reason: wrong forum, wrong thread, what made you even consider doing this
GrimReaperCdn
Member
Join Date: Jul 2007
Location: Steamboat, Colorado
Old 07-16-2007 , 15:07   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#4

Bailopan you are truely amazing. Thankyou for your hard work.
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bubbacs
Member
Join Date: Sep 2005
Old 07-19-2007 , 19:07   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#5

By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba
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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 07-21-2007 , 14:20   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#6

Quote:
Originally Posted by bubbacs View Post
By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba
ID's release of Quake1 source is just that. The source to the game / engine. I believe all the assets for the game (maps, models, sounds) still belong to ID.

And I thought the sounds most people use were from Unreal, not Quake.

We need concrete proof that the sounds are freely available for use before they will be included by default.
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Old 08-06-2007, 00:07
Sunny2
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