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FF2 Demoman's primary animation to spy


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Maximilian_
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Join Date: Oct 2014
Old 04-21-2015 , 12:36   Demoman's primary animation to spy
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I working under special boss, what shooting with grenadelauncher, but i want to do special animations for him. Have the opportunity to do this?
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Maximilian_
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Join Date: Oct 2014
Old 04-21-2015 , 12:41   Re: Demoman's primary animation to spy
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I know how to do taunts and stand animations, but dynamic animations i haven't idea

Last edited by Maximilian_; 04-21-2015 at 12:42.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 04-21-2015 , 15:28   Re: Demoman's primary animation to spy
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Unfortunately there is not much documentation about how to make those.
Mabye the model animation source files are out there somewhere, I dont know.
You can overwrite or add those animations, you just need to set the activity.
For stance animations, it has to blend with the movement ones, so it probably adds the upper look layer to the lower walk layer. The look layers usually use 9 animations, for n s e w and those between. Probably there is some special blending / delta / alignto stuff you have to do to fix up those animations, i don't know.
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