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HTTP Server w/ RCon Multiplexer


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Razmo51
Senior Member
Join Date: Aug 2011
Location: Event "player_death
Old 09-03-2015 , 13:43   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #1

Quote:
Originally Posted by asherkin View Post
Try now.
thx works great, AWESOME
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Visual77
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Join Date: Jan 2009
Old 03-21-2016 , 19:24   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #2

l4d2 signatures for conplex ext. anyone?
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GoD-Tony
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Join Date: Jul 2005
Old 03-22-2016 , 01:04   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #3

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Originally Posted by Visual77 View Post
l4d2 signatures for conplex ext. anyone?
Should be there now.
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Visual77
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Join Date: Jan 2009
Old 03-22-2016 , 05:47   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #4

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Originally Posted by GoD-Tony View Post
Should be there now.
thank you God-Tony. always helping
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SandrilaFriman
New Member
Join Date: Jun 2022
Old 08-23-2022 , 06:56   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #5

Is it practical to use RCON to control server on phone? I would avoid using RCON and instead setup SSH to connect to your server. You can use PuTTY on your phone to connect to your server using SSH, or RCON.

RCON doesn't encrypt your authentication packets, like SSH does, which means somebody watching network traffic could intercept your login credentials.

SSH also has other security features like logging failed login attempts, closing a connection after a number of failed attempts to prevent brute force attacks, and a number of features.

Additionally, if you choose, you could setup public key authentication with SSH to only allow users with authorized private keys to try logging in.

(Edit) Adding to this, both RCON and SSH will provide the same functionality in terms of controlling, so it comes down to deciding on security
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cam0
Senior Member
Join Date: Feb 2015
Old 09-03-2015 , 14:09   Re: HTTP Server w/ RCon Multiplexer
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Is this going to be supported in the future as well? Would it be worth investing time into a large plugin using the extension?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-03-2015 , 14:20   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #7

Quote:
Originally Posted by cam0 View Post
Is this going to be supported in the future as well? Would it be worth investing time into a large plugin using the extension?
For gamedata, yes - it's tracked on the system we use to check SourceMod gamedata on updates, and the gamedata auto-updater.
For bug-fixes and other issues, yes for hopefully quite a while (although there may be a lull over the next few weeks while I get settled into a new job).
For additional features, probably not - although I'm always happy to review patches (given caveat above) and grant commit access to capable people.
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Razmo51
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Join Date: Aug 2011
Location: Event "player_death
Old 09-03-2015 , 14:16   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #8

Another questions:

Will PHP support be added ? (I don't know if it is possible )

Is it possible to take information from the person who query the page (like IP) ?
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Last edited by Razmo51; 09-03-2015 at 14:16.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-03-2015 , 14:26   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #9

Quote:
Originally Posted by Razmo51 View Post
Will PHP support be added ?
No, SourcePawn is acting in the place that PHP would here.

Quote:
Originally Posted by Razmo51 View Post
Is it possible to take information from the person who query the page (like IP) ?
Look at the functions available on the WebConnection methodmap.
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Razmo51
Senior Member
Join Date: Aug 2011
Location: Event "player_death
Old 09-03-2015 , 15:54   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #10

Quote:
Originally Posted by asherkin View Post
No, SourcePawn is acting in the place that PHP would here.


Look at the functions available on the WebConnection methodmap.
yep I saw it while reading WebManager plugin, thx
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