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[L4D2] Melee Range (2.0) [21-Apr-2024]


  
 
 
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 12-16-2021 , 15:18   Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
Reply With Quote #11

by the way, i have idea, in order to eliminate the effect of inconsistency between the range and the feeling, I think it is possible to scale the size of the weapon model, like this https://forums.alliedmods.net/showthread.php?p=2205545
how do you think?
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