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Bot Played Time Faker (v1.2)


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Arkshine
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Join Date: Oct 2005
Old 03-24-2013 , 16:16   Re: Bot Played Time Faker (v1.1)
Reply With Quote #11

I would think it could be useful, if a player connects to the server, he may stay and it may lead to other players connection ; and eventually a server filled with only players. I see really no harm done. It's more a tool to motivate players to stay on the server and waiting for others players. If you want to blame someone, blame the admin who put bots.
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Lolz0r
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Join Date: Nov 2010
Location: Balgaria
Old 03-24-2013 , 16:22   Re: Bot Played Time Faker (v1.1)
Reply With Quote #12

Nice work Arkshine !
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K.K.Lv
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Location: GameFolder
Old 03-25-2013 , 07:46   Re: Bot Played Time Faker (v1.1)
Reply With Quote #13

I think it will be better to hook sendto api and then replace the buffer !I have not time to finish it !
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Arkshine
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Join Date: Oct 2005
Old 03-25-2013 , 07:59   Re: Bot Played Time Faker (v1.1)
Reply With Quote #14

It's what it does already, it hooks sendto and alter original buffer before sending. Or I've missed something ? And why do you say "I have not time to finish it" ?
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Last edited by Arkshine; 03-25-2013 at 08:21.
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Sn!ff3r
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Join Date: Aug 2007
Location: Poland
Old 03-25-2013 , 08:33   Re: Bot Played Time Faker (v1.1)
Reply With Quote #15

It works! ;)

Good job.
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K.K.Lv
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Join Date: Aug 2008
Location: GameFolder
Old 03-26-2013 , 07:00   Re: Bot Played Time Faker (v1.1)
Reply With Quote #16

@Arkshine a few months ago yokomo pm me for this module !
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K.K.Lv
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Location: GameFolder
Old 03-26-2013 , 07:15   Re: Bot Played Time Faker (v1.1)
Reply With Quote #17

and this is my un-finish code on CSGO !
but at least , it could be load now !
Code:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <memory.h> #include <stdarg.h> #include <windows.h> #include "detours.h" #include "stub_mm.h" #define A2S_INFO_REPLY      "\xFF\xFF\xFF\xFF\x49" //origin ws2_32.dll recvfrom callback sendto_t sendto_ws2; //origin wsock32.dll recvfrom callback '\\'"NewMapName.ini";     char buf[1024];     char gamedir[256];     char *cl;     char *vl;     int line = 0;     sprintf(buf, "%s""r""%s/%s""r""Could open file \"%s\"\n"';' || (cl[0] == '/' && cl[1] == '/''=''\0'//printf("sendto buffer %s\n", buf); //printf("sendto buffer %s\n", buf); /* Make sure we build on MM:S 1.4 */ #if defined METAMOD_PLAPI_VERSION #else #endif         gSocket_ws2 = LoadLibrary("ws2_32.dll");     gSocket_wsock32 = LoadLibrary("wsock32.dll""sendto""sendto"//attach make new jump data //attach make new jump data "\n\tServer using \"%s\"(v %s)\n\tCopyright 2012 by \"%s\".\n\tWeibo: \"%s\"\n\n"//check hook mark //detach hook             DetourTransactionCommit()//destory new jump data and restore //check hook mark //detach hook             DetourTransactionCommit()//destory new jump data and restore "Lv<->吕""1.0.0.3""MNE""L.K""Edit the map name at the sendto packet""Map Name Editor""http://weibo.com/kklv"; }
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Arkshine
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Join Date: Oct 2005
Old 03-26-2013 , 07:30   Re: Bot Played Time Faker (v1.1)
Reply With Quote #18

Not sure why you show this code, it's what does the module basically, except it doesn't hook for ws2_32.dll (not sure what is the difference between both)
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h010c
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Join Date: Aug 2009
Location: Mother Russia, Moscow
Old 01-17-2014 , 22:58   Re: Bot Played Time Faker (v1.1)
Reply With Quote #19

The road to hell is paved with good intentions.
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3emu
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Join Date: Jan 2011
Location: BETTER THAN YOUR!
Old 03-09-2014 , 20:58   Re: Bot Played Time Faker (v1.1)
Reply With Quote #20

Can you fix this for podbots?
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