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nade fuses porting problem


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nightscreem
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Join Date: Jul 2004
Location: Belgium
Old 05-03-2005 , 16:32   nade fuses porting problem
Reply With Quote #1

need some help with some commands i have never heard of and can't find it in includes
can_see
in_view_cone
get_maxentities
radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST)
compile error type mismatch
if(in_view_cone(players[i], fexplosion))
compile error type mismatch
it uses the newest vexdum
http://djeyl.net/forum/index.php?showtopic=42134
i searched but i can't find
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 05-04-2005 , 05:35  
Reply With Quote #2

//misc Natives
native can_see(ent1, ent2);
native in_view_cone(ent, Float:Orig[3]);

// Returns maxentities setting
native get_maxentities();

// Hurts/Kills players in a sphere, like an explosion. *CS ONLY*
native radius_damage(inflictor, dmg, mag, Floatrig[3], rad, bit = DMG_BULLET);

Quote:
radius_damage(nade, 100, 35, fexplosion, 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion))
should be

Quote:
radius_damage(nade, 100, 35, fexplosion[3], 300, DMG_BLAST)
if(in_view_cone(players[i], fexplosion[3]))

yes??
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Cronck
Member
Join Date: Apr 2005
Old 05-04-2005 , 05:49  
Reply With Quote #3

Isn't radius_damage and can_see only for amx?
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KRoT@L
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Join Date: Aug 2004
Location: http://www.amxmod.net
Old 05-04-2005 , 07:28  
Reply With Quote #4

Quote:
Originally Posted by GHW_Chronic
yes??
No......
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nightscreem
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Join Date: Jul 2004
Location: Belgium
Old 05-04-2005 , 07:53  
Reply With Quote #5

i don't know common krotal some help pls it is your plugin
yeah maybe vexdum has some more functions then engine
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Ced
Member
Join Date: Oct 2004
Old 05-04-2005 , 16:28  
Reply With Quote #6

I'm pretty sure radius_damage does not work. Just loop through the players and get the distance between origins points and check to see if they r in the radius.
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v3x
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Join Date: Oct 2004
Location: US
Old 05-04-2005 , 16:30  
Reply With Quote #7

in_view_cone() isn't in AMXX.
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nightscreem
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Old 05-04-2005 , 17:13  
Reply With Quote #8

so it can't be ported damn
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GHW_Chronic
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Old 05-04-2005 , 17:51  
Reply With Quote #9

port it but use the #include of the vexdum and just have that able to download even though I know we are supposed to use engine now, it is a temp fix for this plugin untill they get the right commands in, if they ever do, to use that plugin.
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nightscreem
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Join Date: Jul 2004
Location: Belgium
Old 05-04-2005 , 19:20  
Reply With Quote #10

then i don't port the plugin because i don't want to use vexdum
maybe amxx moderators get mad on me
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