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VR Mod


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-01-2010 , 09:05   Re: VR Mod
Reply With Quote #1

1st : Bandages plugin should be either submitted in first post, either in another thread.

Approval requirements :
  • Find a way to filter cz bots from other bots in order to no register forwards twice for nothing.
    (If you want the plugin to work fine on cs, also check modname).
  • Would be better to remove tasks at spawn than looping in New Round (also you don't need to check if a task exists to send remove_task)

Suggestions
  • Consider Ham_TraceBleed
  • Consider another system than looping task as thinking ent(s)
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 11-02-2010 , 04:00   Re: VR Mod
Reply With Quote #2

Quote:
Originally Posted by ConnorMcLeod View Post
1st : Bandages plugin should be either submitted in first post, either in another thread.

Approval requirements :
  • Find a way to filter cz bots from other bots in order to no register forwards twice for nothing.
    (If you want the plugin to work fine on cs, also check modname).
  • Would be better to remove tasks at spawn than looping in New Round (also you don't need to check if a task exists to send remove_task)

Suggestions
  • Consider Ham_TraceBleed
  • Consider another system than looping task as thinking ent(s)
Bolded has been fixed hopefully to your liking.

Not sure what Ham_TraceBleed does... I ran a lil test plug in and it returned nothing so i will play with it some more. as for looping tasks as thinking ents i have no idea what your talking about.

P.S. Thank you for the Feed back
Doc-Holiday is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-02-2010 , 05:07   Re: VR Mod
Reply With Quote #3

You are checking for cstrike instead of czero, remember that zbots are illegal on cstrike ;).
Would be better to check modname only once.
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