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[THC RPG] Total HardCore RPG


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Author
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Plugin ID:
1596
Plugin Version:
0.8.6
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Earn XP to level up and receive credits to buy upgrades
    Unapprover:
    Reason for Unapproving:
    No public download.
    Old 04-12-2010 , 03:42   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #1

    v0.6 released ...
    arsirc is offline
    hommayudi
    Member
    Join Date: Sep 2009
    Old 04-13-2010 , 19:42   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #2

    Disable now is working, but it keep showing in menu =[
    __________________
    Sorry for my BAD english
    hommayudi is offline
    arsirc
    Veteran Member
    Join Date: Dec 2007
    Location: Carinthia,Austria,Earth
    Old 04-14-2010 , 01:48   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #3

    shit ... i have forgotten to check the upgrade on disable ...

    will be fixed in next version!

    Last edited by arsirc; 04-14-2010 at 07:06.
    arsirc is offline
    The-Sky
    Junior Member
    Join Date: Feb 2010
    Old 04-16-2010 , 03:06   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #4

    First of all, I know this is a brand spanking new plugin but I have alot of critique's about it.

    Code:
       // Make fire-colored beam that follows the player
        new color[4]={255,127,0,255};
        BeamFollowEffect("@all",client,0.3,1.0,1.0,color);
    There really should be a way to turn this off without re-compiling your script.

    Also, The medic's green ring is very spammy and also gives away the location. Maybe a way to turn it off in a cfg?

    Code:
       velocity[0]*=float(level)*0.40;
        velocity[1]*=float(level)*0.40;
    This also should be able to be changed in a cfg. Creating a certain level for the highest long jump is fine, but changing the value for the long jump is better

    Like this, "takegravity" "5.0" // the percentage of gravity subtracted from player (multiply by level.

    Maybe setting it so that the jump level is just added with each level so there is no limit instead?

    One of my biggest problems is the fact that gravity some times stops working and it just becomes a fast bunny hop.

    Also a top10,100, blah system. You're not able to compete against your friends right now other typing rpgrank. Maybe a menu system?

    ---

    I know I've gone over alot, but this is a REALLY nice RPG system. Thank you for putting all this time into the addon and making it really nice. If you could address these issues I'd be really happy ^_^.

    P.S: The admin menu is AWESOME, but being able to delete someones levels is a good thing to have.

    P.S.S: I really like your ideas for abilities. They are fresh, and haven't been done before. I had an idea, and it could be stupid as hell, but maybe a random percent of bullets bounce off the ground/wall? If it's stupid don't mind me ^_^.

    I think this is the 4th time editing this. I'm sooo noob.

    Last edited by The-Sky; 04-16-2010 at 03:43.
    The-Sky is offline
    rhelgeby
    Veteran Member
    Join Date: Oct 2008
    Location: 0x4E6F72776179
    Old 04-16-2010 , 18:16   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #5

    Have you had a look at Google Code? Make a project for this plugin, upload the source, downloads and setup your issue tracker. Then you can separate bug reports (issue tracker) and support questions (this forum). You even get a small wiki site for writing plugin documentation and such.

    A such nice and complex plugin deserves professional tools.

    I also recommend committing your source code into a version control system (like Mercurial). Then you'll be able to store a complete history of this plugin with details of every tiny change. If a change really broke the entire plugin you can revert it, or have a look at older versions of the source.
    __________________
    Richard Helgeby

    Zombie:Reloaded | PawnUnit | Object Library
    (Please don't send private messages for support, they will be ignored. Use the forum.)
    rhelgeby is offline
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    arsirc
    Veteran Member
    Join Date: Dec 2007
    Location: Carinthia,Austria,Earth
    Old 04-19-2010 , 06:54   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #6

    @The-Sky
    i will have a look at your ideas for the next release ...
    within the next 2 week ;)
    arsirc is offline
    arsirc
    Veteran Member
    Join Date: Dec 2007
    Location: Carinthia,Austria,Earth
    Old 05-17-2010 , 13:39   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #7

    v0.7 released ...

    now available at http://code.google.com/p/thc-rpg
    arsirc is offline
    Mechanic
    Junior Member
    Join Date: Dec 2004
    Old 05-21-2010 , 11:55   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #8

    How do I reset all players back to start?
    Mechanic is offline
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    arsirc
    Veteran Member
    Join Date: Dec 2007
    Location: Carinthia,Austria,Earth
    Old 05-25-2010 , 01:44   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #9

    you could delete the database ... sourcemod/data/sqlite/thc_rpg.sq3 ...

    but i will add a function for this to the adminmenu!
    arsirc is offline
    selax
    AlliedModders Donor
    Join Date: Apr 2008
    Location: Moscow
    Old 05-25-2010 , 04:52   Re: [THC RPG] Total HardCore RPG
    Reply With Quote #10

    experince not work, on player start on player exp_start = 0, but in config 250.
    When i add exp from admin server being crashed
    selax is offline
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