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TF2Items - Items with custom attributes.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-23-2011 , 06:23   Re: Some attributes not working properly?
#1

Quote:
Originally Posted by rthompson View Post
The 3 attributes above uses the integer value of the doubled amount of your STEAM_ID
Close, but not quite, it's your account ID. If you take it as STEAM_x:y:z then it's (z*2)+y.

Quote:
Originally Posted by rthompson View Post
Is this plugin problem or some kinda not yet available function or what?
This extension only supports float attributes, not the very few integer ones.
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rthompson
Member
Join Date: Oct 2010
Old 06-24-2011 , 00:58   Re: TF2Items - Items with custom attributes.
#2

is there actually no way to edit some item's name or description or style?
if not, i hope this function be available soon.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-24-2011 , 01:40   Re: TF2Items - Items with custom attributes.
#3

Quote:
Originally Posted by rthompson View Post
is there actually no way to edit some item's name or description or style?
if not, i hope this function be available soon.
It won't be.
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rthompson
Member
Join Date: Oct 2010
Old 07-16-2011 , 15:28   * * and preserve-attributes doens't seem to work
#4

Code:
"custom_weapons_v3"
{
   "*"
   {
       "*"   //ALL ITEMS 
       {
        "admin-flags"     "a"
        "level"       "27"
        "preserve-attributes"   "1"
        "1"        "150 ; 1"
       }
    }
}
Sorry but this doesn't work
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p1p3ta
Junior Member
Join Date: Aug 2011
Old 08-27-2011 , 18:05   Re: TF2Items - Items with custom attributes.
#5

i tried to use "sm exts load tf2items" but the console say unknow command -_- help plz
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 08-27-2011 , 20:14   Re: TF2Items - Items with custom attributes.
#6

Quote:
Originally Posted by p1p3ta View Post
i tried to use "sm exts load tf2items" but the console say unknow command -_- help plz
Assuming you used rcon, and not just local client console:
http://wiki.alliedmods.net/Installing_SourceMod
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p1p3ta
Junior Member
Join Date: Aug 2011
Old 08-27-2011 , 22:44   Re: TF2Items - Items with custom attributes.
#7

Quote:
Originally Posted by DarthNinja View Post
Assuming you used rcon, and not just local client console:
http://wiki.alliedmods.net/Installing_SourceMod
I do everything it says the page, but still doesn't work "unknow command". as says the page I put the metamod and SourceMod in the folder "addons" but nothing happens. I use the commands "meta list" and "sm" . but says "unknow command"
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rthompson
Member
Join Date: Oct 2010
Old 10-13-2011 , 18:50   Manniversary broke TF2items.
#8

Don't complain.
It always happens if a major update comes.
Wait for an update.
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pTu
Senior Member
Join Date: Nov 2010
Location: Poland
Old 04-07-2012 , 21:59   Re: TF2Items - Items with custom attributes.
#9

Hello

I have a few questions.

Example Ellis Hat:

Code:
"263"
        {
            "quality"        "6"
            "1"     "134 ; 2"
        }
This is hat with fire effect, how change other effects and where is effects list.

how to make color cap?

What is in my example:
"1" ?

134 ?

2 ?

Last edited by pTu; 04-07-2012 at 22:01.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 01-10-2010 , 10:31   Re: [EXTENSION] TF2Items
#10

a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...
too bad if not, i was all ready to deploy this to all five tf2 servers im currently running... if it isnt, do you plan on making it for windows?... please?... lol

i hope so, but if not ill live... maybe it will be the straw that breaks the camels back on my OS choice... Its getting near time to rebuild my host from the ground up[, and i have been considering linux... just to stay sharp with both...
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