Hey guys im using jopmako's hud stock (code below for reference),
and im writing this line -
SendMsg_HudMsg(RP_Client,84,-1.0,-1.0,255,255,255,0,255,255,255,0,2,10.0,10.0,3 0.0,10.0,"Test");
Nothing is appearing though
stock -
// "HudMsg" message
stock SendMsg_HudMsg(client, channel,
Float: x, Float: y,
aRclr, aGclr, aBclr, aTclr,
bRclr, bGclr, bBclr, bTclr,
effect,
Float:fadein, Float:fadeout,
Float:holdtime, Float:fxtime,
const String:szMsg[])
{
new Handle:hBf;
if (!client)
hBf = StartMessageAll("HudMsg");
else hBf = StartMessageOne("HudMsg", client);
if (hBf != INVALID_HANDLE)
{
BfWriteByte(hBf, channel); //channel
BfWriteFloat(hBf, x); // x ( -1 = center )
BfWriteFloat(hBf, y); // y ( -1 = center )
// second color
BfWriteByte(hBf, aRclr); //r1
BfWriteByte(hBf, aGclr); //g1
BfWriteByte(hBf, aBclr); //b1
BfWriteByte(hBf, aTclr); //a1 // transparent?
// init color
BfWriteByte(hBf, bRclr); //r2
BfWriteByte(hBf, bGclr); //g2
BfWriteByte(hBf, bBclr); //b2
BfWriteByte(hBf, bTclr); //a2
BfWriteByte(hBf, effect); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
BfWriteFloat(hBf, fadein); //fadeinTime (message fade in time - per character in effect 2)
BfWriteFloat(hBf, fadeout); //fadeoutTime
BfWriteFloat(hBf, holdtime); //holdtime
BfWriteFloat(hBf, fxtime); //fxtime (effect type(2) used)
BfWriteString(hBf, szMsg); //Message
EndMessage();
}
}
__________________
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Last edited by DiscoBBQ; 04-24-2007 at 16:56.
Reason: smily face showed up using float:x
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