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[L4D2] miminum spawn distance inadvertantly altered by a plugin?


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PatriotGames
AlliedModders Donor
Join Date: Feb 2012
Location: root@irs:/# rm -rf /
Old 02-11-2012 , 15:31   [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #1

Hello,

My L4D2 versus server seems to have had the minimum spawn distance from survivors increased to a point that makes it very difficult to spawn even reasonably close to a survivor. We had a good versus match last night and the minimum spawn distance really affected the game, especially for Boomers, who had to spawn so far away from survivors that the Boomer was easily heard and killed. Infected players keep getting the "you are too close to the survivors" message when trying to spawn, although they are far away by typical versus standards. This is not the normal behavior for the server and its is really detracting from the game.

Question 1: Is it possible that an extension, plugin, or combination of plugins is inadvertently affecting minimum spawn distance?

Question 2: How would one go about debugging this sort of issue other than deactivating all the plugins into groups and reloading the groups one by one and estimating changes in spawn distance? I was hoping for a quantitative method that would output minimum spawn distance values in console or some other output during game play that could then be compared to default spawn distance values (where are these found?).

Thank you for any suggestions or solutions you can offer.

Regards,

Patriot

Here are the server's Sourcemod details:

SourceMod install:
PHP Code:
12:15:27  SourceMod Version Information:
             
SourceMod Version1.4.2-dev
             SourcePawn Engine
SourcePawn 1.1jit-x86 (build 1.4.2-dev)
             
SourcePawn APIv1 4v2 3
             Compiled on
Dec 15 2011 22:43:00
             Build ID
3452:373e1313dcd8-dev
             http
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PHP Code:
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PHP Code:
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PatriotGames
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Join Date: Feb 2012
Location: root@irs:/# rm -rf /
Old 02-13-2012 , 12:55   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #2

Anyone? No thoughts/ideas/suggestions?
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Visual77
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Join Date: Jan 2009
Old 02-13-2012 , 15:53   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #3

http://forums.alliedmods.net/showthread.php?t=117939
Is that what you need? it allows you to set the spawn range. I think valve's defualt spawn range is pretty high.

Last edited by Visual77; 02-13-2012 at 15:55.
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PatriotGames
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Old 02-15-2012 , 19:04   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #4

Visual77,

Thank you for the thread pointer. My questions was really about how to debug an issue where the minimum spawn distance for infected players seemed to adjust upward, even higher than the game's already high default values.

I read through the entire thread you linked, and while those cvars allow changes to spawn distance in a finale, I was hoping to be able to change the spawn distance minimum value on all maps, not just finales.

SRS mod offers some spawn distance adjustment, but again only for finales. If possible, I would adjust the default spawn distance to a lower value for all maps in all campaigns, which would, in my opinion, further improve the game play dynamics.

Thanks again for your help,

PG

Last edited by PatriotGames; 02-15-2012 at 19:40.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-15-2012 , 21:03   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #5

Isn't this an old bug? I believe I dealt with it before, where the finale spawn range (z_finale_spawn_safety_range) sticks after finale end and still affecting spawns on next intro map.

I can't remember if I ever fixed that for confogl. I think I just cheapened out and added z_finale_spawn_safety_range 250 to the config, so it retains the normal spawning distance all the time.

Try setting z_finale_spawn_safety_range to 250 and see if that fixes the problem, if so that is indeed the bug.
I don't know if a map restart fixes it. So long ago I played VS
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PatriotGames
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Join Date: Feb 2012
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Old 02-17-2012 , 16:22   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #6

Mr. Zero,

Thank you for the debug tip. I did try resetting sm_cvar z_finale_spawn_safety_range 250 (default 300), restarting the server and confirming the new value in console, but no joy, it did not improve the minimum spawn distance.

However, changing z_spawn_safety_range to 250 (default 550) improves the minimum spawn distance noticeably, although I do not know what other effects changing this variable may have. The 550 value feels like the minimum distance SI are allowed to spawn when the server is misbehaving. As you can imagine, a 550 spawn distance is almost unplayable.

I am wondering if this behavior is caused by the [LD4] Force Mission Changer plugin when a finale is played and the plugin quickly switches to another campaign before the finale routine is fully complete.

My test servers (versus, coop, & vanilla) are mirrors of the production servers, and the test versus server has never experienced this spawn issue. I've not played out a finale on the versus test server and had the FMC launch a new mission, hence my suspicion that FMC is causing the spawn bug behavior.

The debug process continues...

Thanks again,

PG
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-18-2012 , 03:37   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #7

Yeah by the sounds of it, it is the old bug that surface there.

As long the finale_win fires I have not experienced the bug again, so you might want to be sure that finale_win event gets to fire before map change.

Other than that the only way to "fix it" would to be use confogls finale spawn range fix and apply it at all times.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 01-09-2013 , 16:33   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #8

ZCS causes a change to the spawn distance
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SieghartCL
Junior Member
Join Date: Sep 2013
Location: Chile
Old 10-04-2013 , 13:35   Re: [L4D2] miminum spawn distance inadvertantly altered by a plugin?
Reply With Quote #9

Quote:
Originally Posted by s.m.a.c head View Post
ZCS causes a change to the spawn distance
How do you know that? o: I'm having this problem right now, but not sure if is a plugin, or something else... Have a fix for it already? Or have to remove the plugin? :c
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