2024-03-04 (v1.2)
* Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook.
* Fix a bug that Confused the use of two parameters"g_Coin_Glow_Switch","g_Weapon_Drop _Glow_Switch" in function GetCvars().
* Fix FadeOut model cause Console warning "(class 'prop_physics') reported ENTITY_CHANGE_NONE but 'm_nRenderFX' changed."
2024-02-26 (v1.1)
* Spawn coins in random angles, now looks more natural.
* Coin models fadeout and kill instead of disappear suddenly.
* Changed the order of the coin model array elements.(I got the order of the coin/goldBar models wrong.)
* Changed convar "L4D2_Coin_Glow_Switch" 1 → 0 default.(To much glowing, it's ugly.)
2024-02-20 (v1.0)
* Plugin Release
Plan:
Emit a exciting sound to all when drop coins,make the scene look more comedic
Players pickUp the coin, do sth like return health, I think use sdkhook touch maybe a good idea..
Emit sound when pickUp
Coin models fadeout and kill instead of disappear suddenly.(Have Done in v1.1)
Media:
PS:
Translate:
I love this game and have spent over 5000 hours since my college years.
I really miss the old good time that playing this with my friends.
I use my off work time to learn programming and this is my work.
I also leaned to use hammer mapping for source games, blender for model, squirrel for vscripts etc
Enjoy it.