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DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


  
 
 
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 08-26-2008 , 11:31   Re: DoD TeamManager Source v0.35 [24th Aug 2008]
Reply With Quote #9

Quote:
Originally Posted by MaKTaiL View Post
***REQUEST 01***

Make two scramble modes that can be set by the cvar dod_tms_scramblemode.

Mode 1: Teams will be scrambled after X rounds.

Mode 2: Teams will be scrambled if a team win X consecutive rounds.

The rounds could be set by the cvar dod_tms_scramblerounds. Set it to 0 would disable it.

And the command dod_tms_scramble would scramble teams whenever the admins want. You could do exactly the same for the Swap Function too.

***REQUEST 02***

Teams are being swapped soon after the round ends. It is annoying since you don't have those seconds to kill the other team. I suggest you to configure the plugin to swapp teams only when the next round starts.

Another thing that is bothering me is that everybody has to choose their classes again when teams are swapped. People lost their snipers and mgs because someone else was faster. Configure the plugin to swapp teams without having to choose the classes again.

So, that's it. I hope you liked my ideas and took them in consideration. I just want the best for the plugin. Bye.
- Request 1:
yes, that feature is planned and will be in the next update after the one
that i'm currently working on.

- Request 2:
i have disabled the bonus round, so i actually didn't even notice that swapping players on roundend could be too early.
i'll add the feature to swap teams 1 second before the bonusround is
over as i'm not really a fan of letting players spawn and then switch the when the round already started.

i'll take a look at that "keep your class" stuff as well.
- EDIT - Btw, you just need to click "Cancel" on the class selection after switching team to stay with your class!

next major update will be posted later tonight (in about 5 hours ).

Last edited by FeuerSturm; 08-26-2008 at 11:50.
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