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Castle Mod - Please trash this Thread


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zmd94
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 07-09-2014 , 02:37   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #11

Quote:
Originally Posted by Kia View Post
Yes, there is a map included in the attachment.
Good.

However, if we want to make or edit any maps so that it can be compatible with this mod, what are the things that should we consider? May you tell us?

Thank you.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 07-09-2014 , 03:49   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #12

  • CTs should stand on a higher position than Terrorists.
  • CTs can not get away from that higher position (e.g. invisible Wall).
  • Even if my plugin does that already, you do not need to add Buyzones, they get removed anyway.
  • Terrorists should not be viewable when they spawn by the CTs.
  • Terrorists need a way to get to the CTs, but this way must by one-way, means the CTs can not enter this way to escape.
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Blizzard_87
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Old 07-09-2014 , 04:09   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #13

Should add video gameplay
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zmd94
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Old 07-09-2014 , 05:00   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #14

Quote:
Originally Posted by Kia View Post
  • CTs should stand on a higher position than Terrorists.
  • CTs can not get away from that higher position (e.g. invisible Wall).
  • Even if my plugin does that already, you do not need to add Buyzones, they get removed anyway.
  • Terrorists should not be viewable when they spawn by the CTs.
  • Terrorists need a way to get to the CTs, but this way must by one-way, means the CTs can not enter this way to escape.
Thank you for the explanation. If I have free time, maybe I will try to do it.
Quote:
Originally Posted by Blizzard_87 View Post
Should add video gameplay.
Yes it right. So that others can understand more about this mod.
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 07-09-2014 , 09:01   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #15

Kia can add some classes for defenders ? Maybe like mages as i saw in rabaka mod thread .. that would be awesome
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jingojang
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Join Date: Feb 2010
Location: The Moon
Old 07-09-2014 , 18:00   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #16

You have no right publishing this?

That is my own map originally created map for castlemod(I have the vhe files), my plugin idea, I have the original plugin made by Xellath, and I gave you that menu set up a few days ago

You really make me sad with posting this without consulting me Kia. Not even any credits fu
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Last edited by jingojang; 07-09-2014 at 18:06.
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zmd94
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Old 07-09-2014 , 19:02   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #17

Quote:
Originally Posted by jingojang View Post
You have no right publishing this? That is my own map originally created map for castlemod (I have the vhe files), my plugin idea, I have the original plugin made by Xellath, and I gave you that menu set up a few days ago. You really make me sad with posting this without consulting me Kia. Not even any credits
Is this true?
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ironskillz1
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Join Date: Jul 2012
Location: Sweden
Old 07-09-2014 , 20:56   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #18

Quote:
Originally Posted by jingojang View Post
You have no right publishing this?
He still have the right to publish it if he made most of the code.


Anyways its an cool idea but I think the mod seems pretty boring.

But as always good job kia
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Last edited by ironskillz1; 07-09-2014 at 20:57.
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 07-09-2014 , 21:31   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #19

Quote:
Originally Posted by ironskillz1 View Post
He still have the right to publish it if he made most of the code
If your plugin uses someone map, then good form — add mapper as co-author in credits of this plugin.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 07-10-2014 , 02:32   Re: Castle Mod (1.0.2 - 08.07.2014)
Reply With Quote #20

I asked a few days ago via Steam if you're still interested in this mod. Since you had a new idea and never replied to me, I thought you lost interest.
Credits will be added, sorry about that.

@ironskillz1: I made the plugin.
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