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[Solved]custom explode sound can bearly be heard, need help fixing


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PresidentEvil
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Join Date: Jun 2012
Old 07-04-2013 , 06:24   [Solved]custom explode sound can bearly be heard, need help fixing
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Code:
		EmitAmbientSound("music/jihad/explosion.mp3", NULL_VECTOR, client, SNDLEVEL_ROCKET);
the player and people who die in the explosion can hear it, not very loud

and if anyone is more than 10 feet away hear almost nothing, anyone further than that only see an explosion and hear nothing



how can I make it so the sound "radius" is larger and louder? as in make it louder and sound carry further
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Last edited by PresidentEvil; 07-04-2013 at 08:45.
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Jargon
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Location: Sydney, Australia
Old 07-04-2013 , 08:04   Re: custom explode sound can bearly be heard, need help fixing
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Have you tried using the fake precache sound method? It's in the Wiki under CS:GO Quirks
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PresidentEvil
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Old 07-04-2013 , 08:07   Re: custom explode sound can bearly be heard, need help fixing
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Quote:
Originally Posted by Jargon View Post
Have you tried using the fake precache sound method? It's in the Wiki under CS:GO Quirks
i have no idea what that is or how to do that

can you explain
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Jargon
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Old 07-04-2013 , 08:09   Re: custom explode sound can bearly be heard, need help fixing
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Sorry I'm on my phone, have a gander at this:
http://wiki.alliedmods.net/CSGO_Quirks
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Jargon
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Old 07-04-2013 , 08:12   Re: custom explode sound can bearly be heard, need help fixing
Reply With Quote #5

Basically playing from the music folder limits the sound volume, so you need to move the sound into another folder like sound/misc/ and emit the sound using the fake precache method. Worked like a charm for my stuff.
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PresidentEvil
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Old 07-04-2013 , 08:14   Re: custom explode sound can bearly be heard, need help fixing
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Quote:
Originally Posted by Jargon View Post
Basically playing from the music folder limits the sound volume, so you need to move the sound into another folder like sound/misc/ and emit the sound using the fake precache method. Worked like a charm for my stuff.
i see that would fix the volume problem, but it still doesn't allow the sound to be heard further away (radius)

any ideas how to fix that?
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 07-04-2013 , 08:28   custom explode sound can bearly be heard, need help fixing
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Quote:
Originally Posted by PresidentEvil View Post
i see that would fix the volume problem, but it still doesn't allow the sound to be heard further away (radius)

any ideas how to fix that?
It might do both, you'll never know until you test it

You can also try emitsoundtoall and/or a different sound channel.

Last edited by Jargon; 07-04-2013 at 08:31.
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PresidentEvil
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Old 07-04-2013 , 08:45   Re: custom explode sound can bearly be heard, need help fixing
Reply With Quote #8

i figured it out, instead of using SNDLEVEL_ROCKET, i used SNDLEVEL_RAIDSIREN

now it works like it should
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