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[TF2] PropHunt 1.93


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Author
Pfsm999
Senior Member
Join Date: Sep 2009
Plugin ID:
1239
Plugin Version:
1.93
Plugin Category:
All
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    BLU as Pyros versus RED as random props in Arena maps.
    Unapprover:
    Reason for Unapproving:
    unmaintained and superseded by Prop Hunt Redux: https://forums.alliedmods.net/showthread.php?t=228086
    Old 10-23-2009 , 06:48   Re: [TF2] PropHunt (the Original)
    Reply With Quote #1

    Cool, i will install todayyyyyyyyyyyyyyyy
    Great work dark immortal !
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    Geit
    Senior Member
    Join Date: Oct 2009
    Location: Home
    Old 10-23-2009 , 07:24   Re: [TF2] PropHunt (the Original)
    Reply With Quote #2

    Quote:
    Originally Posted by Jindo View Post
    Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
    We were testing stability on as many platforms as possible, which is why I we weren't asking people to wait, it was a pleasure to help out.

    Quote:
    Originally Posted by Jindo View Post
    Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config.
    That's on the to-do list, I think. - has been for a while.

    Quote:
    Originally Posted by Jindo View Post
    If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working?
    You'd lose the stats if you upgraded to 1.0 - We are planning to give out the includes for the stats system to all servers who have hosted the prophunt closed beta. - This will be happening over the weekend.
    Geit is offline
    No Mr Bond
    New Member
    Join Date: Oct 2009
    Old 10-23-2009 , 09:08   Re: [TF2] PropHunt (the Original)
    Reply With Quote #3

    Just a quick post to say thank you for releasing this. I have it running on my Linux TF2 server so far, it's completely stable with 24 players and an uptime of 1 hour.
    No Mr Bond is offline
    labelmaker
    Member
    Join Date: Mar 2009
    Location: Kentucky USA
    Old 11-22-2009 , 01:59   Re: [TF2] PropHunt 1.2
    Reply With Quote #4

    Quote:
    (To-do) Automatically unload on non-prophunt map
    Cant wait til v1.3, love to add this to my map testing server. It will help with community support for great quality PH maps. I will be working on a seperate plugin for unloading/loading plugins in the future, but with this functionality added to PH It will be possible to add PH sooner to the server. Thx Dark, you have really done up a great mod for the community, Valve should give you a community weapon for this. You should hit em up with an email, XD.
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    Lag
    Junior Member
    Join Date: Oct 2009
    Old 02-21-2010 , 10:24   Re: [TF2] PropHunt 1.5
    Reply With Quote #5

    are there any known cheats for this?
    installed prophunt on our server yesterday and decided to play a round today.

    on the other team was 1 player who went straight for the hidden props and burned em. of course i banned him ;)

    he also looked different than the other pyro's, like he was "enlighted"...
    Lag is offline
    Dharok1337
    Member
    Join Date: Nov 2009
    Old 05-19-2010 , 13:34   Re: [TF2] PropHunt 1.74
    Reply With Quote #6

    On my server when players are walking as props the gameplay is a little laggy or "jumpy" any idea what the cause is?
    Dharok1337 is offline
    wilbemine
    Guest
    Old 05-20-2010 , 21:05   Re: [TF2] PropHunt 1.74
    Reply With Quote #7

    Hi, my name is wilbemine from the Free Frag Networks and i am their resident prophunt addict. I've polled and questioned many players and made some observations of the newest patch.
    First off, thanks for continuously providing an amazing mod and support

    quick list of things that I would love to see in the next patch

    -Give pyros back shotgun
    -remove compression blast. (it really is unfair for props)
    -enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
    -Fix the lack of Jarate when one prop is left
    -maybe remove miniguns from heavies, it breaks the flow of the game in my opinion.

    Take these suggestions as you will but i hope you consider them all

    Thanks for listening and please continue to keep up the amazing work!

    Last edited by wilbemine; 05-20-2010 at 23:18.
    Geit
    Senior Member
    Join Date: Oct 2009
    Location: Home
    Old 05-21-2010 , 05:29   Re: [TF2] PropHunt 1.74
    Reply With Quote #8

    Quote:
    Originally Posted by wilbemine View Post
    Hi, my name is wilbemine from the Free Frag Networks and i am their resident prophunt addict. I've polled and questioned many players and made some observations of the newest patch.
    First off, thanks for continuously providing an amazing mod and support

    quick list of things that I would love to see in the next patch

    -Give pyros back shotgun
    -remove compression blast. (it really is unfair for props)
    -enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
    -Fix the lack of Jarate when one prop is left
    -maybe remove miniguns from heavies, it breaks the flow of the game in my opinion.

    Take these suggestions as you will but i hope you consider them all

    Thanks for listening and please continue to keep up the amazing work!
    Our current 1.75 changelog addresses most of your suggestions (1.75 has been in testing for the past few days and should be released soon)
    • Airblast is now 25% less powerful
    • Prop Shadows no longer appear
    • Huntsman now does 20% less damage
    • Backburner now does 40% less damage but crits from behind
    • Returned all shotguns with full ammo
    • Pyro shotgun does 40% less damage
    • Soldier/Heavy Shotgun do 20% less damage
    • Minigun now does 30% less damage
    • Increased per-shot self damage on the minigun
    • Heavy Limit of 2
    • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
    • Removed Natasha
    • Nerfed Direct Hit and Rocket Launcher to 0.5x damage
    We still need to tweak the airblast a little more and get some other changes done. as for:

    -enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
    Propmenu can be enabled for non-admins via a CVar (ph_propmenu 1)

    -Fix the lack of Jarate when one prop is left
    I don't know why Jarate isn't working/ got removed, will have to ask dark.

    Last edited by Geit; 05-21-2010 at 05:34.
    Geit is offline
    Scuzzy
    Senior Member
    Join Date: Oct 2007
    Old 04-22-2011 , 19:40   Re: [TF2] PropHunt 1.7.12
    Reply With Quote #9

    I've loaded this up but when it loads in sourcemod the console says:

    [SM] Loaded plugin prophunt.smx successfully.
    [SM] Plugin PropHunt unloadedsuccessfully.
    [SM] Plugin prophunt.smx is not loaded.

    I haven't been able to get the sp to compile, and the link here to get a compiled version fails... so I just used the smx linked on the first page. Any ideas?

    Scuzzy
    Scuzzy is offline
    Scuzzy
    Senior Member
    Join Date: Oct 2007
    Old 04-24-2011 , 07:17   Re: [TF2] PropHunt 1.7.12
    Reply With Quote #10

    Quote:
    Originally Posted by Scuzzy View Post
    I've loaded this up but when it loads in sourcemod the console says:

    [SM] Loaded plugin prophunt.smx successfully.
    [SM] Plugin PropHunt unloadedsuccessfully.
    [SM] Plugin prophunt.smx is not loaded.

    I haven't been able to get the sp to compile, and the link here to get a compiled version fails... so I just used the smx linked on the first page. Any ideas?

    Scuzzy
    For others I figured this out, the map was loaded was not a PH map and the code just tells the plugin to unload, no special message though to clue you in.
    Scuzzy is offline
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