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DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 09-10-2008 , 18:35   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #101

Quote:
Originally Posted by Mosalar View Post
...........
What do you have against questions and requests?
I have made a simple question back then and you replied me with the same "................"
If you don't know how to help the person, stay out of it!

BTW: This is the 100th answer post of the thread (the first one doesn't count). Congratulations Everybody!!!

Last edited by MaKTaiL; 09-10-2008 at 20:35.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-10-2008 , 23:05   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #102

Issues and suggestions:

I found a bug related to afk manager.

If you are set to spectator after being afk. In spectate mode, if you fly around after it moved you, it will still kick you....even if youre not afk anymore and just didnt join a team.... Any chance you can fix that? Like, can you check on mouse event, so if someone is moving around in spec, it doesnt still think they are afk? Like if there is a hacker or something, and people need to sit in spec and make a demo, im hoping this plugin isnt going to try to kick them?

Also, please make the cvar in terms of seconds, not "checks". Im not sure how you have it coded but, it seems buggy. I had it set to 5 checks, which should be 25 seconds correct? Well, it moves me to spec after 12 seconds when I have it set to 5. So something is up. Its not accurate. Im guessing 1 check is not equal to 5 seconds?

One last suggestion, can you please add a cvar to check for how many players are in the server before it kicks people? Ie, so the server is only going to move players to spec and not kick them if the players in server are below a certain #.

Please make it possible to disable kicking all together, so it only moves to spec if so desired as well.

Last edited by retsam; 09-10-2008 at 23:41.
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 09-11-2008 , 15:10   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #103

Quote:
Originally Posted by retsam View Post
Issues and suggestions:

I found a bug related to afk manager.

If you are set to spectator after being afk. In spectate mode, if you fly around after it moved you, it will still kick you....even if youre not afk anymore and just didnt join a team.... Any chance you can fix that? Like, can you check on mouse event, so if someone is moving around in spec, it doesnt still think they are afk? Like if there is a hacker or something, and people need to sit in spec and make a demo, im hoping this plugin isnt going to try to kick them?

Also, please make the cvar in terms of seconds, not "checks". Im not sure how you have it coded but, it seems buggy. I had it set to 5 checks, which should be 25 seconds correct? Well, it moves me to spec after 12 seconds when I have it set to 5. So something is up. Its not accurate. Im guessing 1 check is not equal to 5 seconds?

One last suggestion, can you please add a cvar to check for how many players are in the server before it kicks people? Ie, so the server is only going to move players to spec and not kick them if the players in server are below a certain #.

Please make it possible to disable kicking all together, so it only moves to spec if so desired as well.
First of all:
It's not a bug, it's a feature!

Seriously, after being moved to spec, the kicktimer cannot be
stopped if you don't join a team, BUT in the next release i added
a third selection to the menu that will be "stay spec" and the timer will
be stopped. that menu point will only show if "dod_tms_speclock" is NOT 1!

The next bug isn't a bug either, once you spawn the afkcheck timer starts, it doesn't matter if the round is live or not.
I bet you counted the seconds after the round started and you were
able to move. Don't worry, the next version will detect if the round is live
or if players are frozen in spawn and waiting for round start and then
start the timer.

Cvar for minimum amount of players is already included in the next version,
same for the HighPingKicker, i'm currently testing the new versions and will release them probably tomorrow evening.

As for the request to use seconds instead of checks:
that has a big problem:

You set the AFK timer to 60 seconds, a player spawns, runs
out of spawn and 55 seconds later he is just passing the spawn on
his way to another point in the map.
What will happen is: player is considered AFK as he was in spawn after
the timer ended.
I'm using checks in 5 seconds steps, so if the player is outside of the
spawnarea, the plugin will notice that and stops checking, the player can return to spawn or pass spawn to do whatever he was upto without being considered afk.

As for being kicked for joining spectators manually:
NO, I'm not stupid, so don't worry, you won't be kicked when
you join Spectators manually.
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 09-11-2008 , 18:37   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #104

Quote:
Originally Posted by MaKTaiL View Post
What do you have against questions and requests?
I have made a simple question back then and you replied me with the same "................"
If you don't know how to help the person, stay out of it!
I'm sorry if I've offended you. ..........

Myself and others have waited for years(literally) for people like Dog and Sturm to start coding for dods plugins. The biggest reason people stop coding/supporting plugins is because of all the "requests" and "please change this" that others want. IMO you must phail at math if you can't deal with his methods.
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 09-11-2008 , 19:06   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #105

Quote:
Originally Posted by Mosalar View Post
I'm sorry if I've offended you. ..........

Myself and others have waited for years(literally) for people like Dog and Sturm to start coding for dods plugins. The biggest reason people stop coding/supporting plugins is because of all the "requests" and "please change this" that others want. IMO you must phail at math if you can't deal with his methods.
I know what you meen. I have been waiting for this plugin as well and it is our jobs to report bugs and show some ideas to make the plugin even better!
MaKTaiL is offline
monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 09-12-2008 , 10:16   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #106

yea we should be patient for surprises.
i'm waiting for the Menu Integration & Multi-Lingual Interface.
keep up feuersturm, i just gave this plugin 5 star rate
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 09-13-2008 , 08:20   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #107

Quote:
Originally Posted by monkie View Post
yea we should be patient for surprises.
i'm waiting for the Menu Integration & Multi-Lingual Interface.
keep up feuersturm, i just gave this plugin 5 star rate
I can't get the "DoD TMS Menu" to display on the standard SM
admin menu, maybe I'm too stupid, maybe i'm overseeing something,
anyways, until i get it to show on the admin menu people will have
to use and additional command to display it.

Multilanguage support is ready, and a lot of other stuff as well,
but i still need some time to test and fix bugs, so please be patient,
it will still take a little while as i added/changed a lot.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 09-13-2008 , 09:22   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #108

no problem, i'm a good audience.

for menu setup, here is some doc about dynamic configuration: http://wiki.alliedmods.net/Dynamic_A...28SourceMod%29
seems SourceTV admin demorecord(http://forums.alliedmods.net/showthread.php?t=69261) has integrated itself to the sourcemod system menu, wonder if u have time to check its code
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 09-13-2008 , 15:27   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #109

OK, i definately have been stupid!

I forgot to do what i always ask people to do after installing a new
version: Restart the damn server! Shame on me!

Anyways, here's a sneak preview of the Menu!




Like I said, just a sneak preview, not finished business!
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GyroTarzan
Member
Join Date: Feb 2007
Location: Sweden
Old 09-13-2008 , 15:33   Re: DoD TeamManager Source v0.61 + ADDONS! [10th Sep 2008]
Reply With Quote #110

Looks realy good
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