When terminating the round through
Round Terminator, a full reset, similar to when the game commences is initiated under certain conditions. Such as when all the players are on one team and a player joins the other team, when you terminate the round it initiates a full reset.
My question is, is it possible to prevent a full reset from taking place? Through round terminator or by other means.
I tried to make sense of what's taking place in the CheckWinConditions function, and it seems it pretty much does all its checks internally, thus I'm not sure if I can even "trick it" into thinking that m_bCompleteReset is always false.
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