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Plugins not loading: say modules not loaded, they are...


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samalex
Member
Join Date: Mar 2005
Old 04-23-2006 , 07:38   Plugins not loading: say modules not loaded, they are...
Reply With Quote #1

amxx list returns (partly):

( 2) Load fails: Module "engine" required for plugin. Check modules.ini.
( 19) Load fails: Module "engine" required for plugin. Check modules.ini.
( 21) Load fails: Module "engine" required for plugin. Check modules.ini.
( 22) Load fails: Module "engine" required for plugin. Check modules.ini.
( 23) Load fails: Module "engine" required for plugin. Check modules.ini.
( 24) Load fails: Module "engine" required for plugin. Check modules.ini.
( 27) Load fails: Module "engine" required for plugin. Check modules.ini.
( 2 Load fails: Module "engine" required for plugin. Check modules.ini.
( 29) Load fails: Module "engine" required for plugin. Check modules.ini.
( 30) Load fails: Module "engine" required for plugin. Check modules.ini.
( 31) Load fails: Module "fakemeta" required for plugin. Check modules.ini.
( 33) Load fails: Module "engine" required for plugin. Check modules.ini.
( 34) Load fails: Module "engine" required for plugin. Check modules.ini.
( 35) Load fails: Module "engine" required for plugin. Check modules.ini.
( 36) Load fails: Module "engine" required for plugin. Check modules.ini.
( 37) Load fails: Module "engine" required for plugin. Check modules.ini.
( 3 Load fails: Module "engine" required for plugin. Check modules.ini.
( 39) Load fails: Module "ns" required for plugin. Check modules.ini.
( 40) Load fails: Module "ns" required for plugin. Check modules.ini.
( 41) Load fails: Module "engine" required for plugin. Check modules.ini.
( 42) Load fails: Module "engine" required for plugin. Check modules.ini.
( 43) Load fails: Module "ns" required for plugin. Check modules.ini.
( 44) Load fails: Module "engine" required for plugin. Check modules.ini.








Meta list returns:

[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] AMX Mod X RUN - amxmodx_bl_mm.dl v1.71 ini ANY ANY
[ 3] Fun RUN - fun_amxx.dll v1.71 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx.dll v1.71 pl1 ANY ANY
[ 5] FakeMeta RUN - fakemeta_amxx.dl v1.71 pl1 ANY ANY
[ 6] MySQL RUN - mysql_amxx.dll v1.71 pl1 ANY ANY
[ 7] NS RUN - ns_amxx.dll v1.71 pl1 ANY ANY






Amxmod version returns:

0358 AMX Mod X 1.71 (http://www.amxmodx.org)
Authors: David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
<TAB>Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
<TAB>Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
<TAB>Borja "faluco" Ferrer
Compiled: Apr 2 2006, 222:58
Core mode: JIT+ASM32





meta version returns:

0367 Metamod v1.19 2006-04-17 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/
compiled: Apr 17 2006, 19:11:42 +0200 (optimized)






As you can see, all modules are loaded, and both metamod and amxmodx are at their latest versions. The plugins are still failing and asking for the correct modules even though they're there, I have no idea why. Do you?
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theangleofdoom
Junior Member
Join Date: Mar 2006
Old 04-23-2006 , 10:48  
Reply With Quote #2

make a backup of all your custom config and metamod these will be over writen.
i recomend that you download AMX Mod X Full Installer click here to get it
now install this the ns directory. (can be in half-life for listed or dedicated server)
and when you install when it says there is a version of amxmodx install and it asks you yes, no or cancel choose yes but this will overwrite all config.
now all of the plugins and modules will work. this includes engine, ns and fakemeta and amxmodx and metamod will be at its latest version. now you add all of your custom config but do not overwrite them, open the documents and copy and paste then into the new config but make sure that the config does not have the plugin or command in already it only needs to but put in once.
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Silver Dragon
Veteran Member
Join Date: Jan 2005
Location: Chicago, Illinois
Old 04-23-2006 , 14:07  
Reply With Quote #3

Quote:
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] AMX Mod X RUN - amxmodx_bl_mm.dl v1.71 ini ANY AN
Y


Hmm two AMX MOD X Running?

Check if you accidentally don't have two amxmodx running.
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samalex
Member
Join Date: Mar 2005
Old 04-23-2006 , 16:53  
Reply With Quote #4

Quote:
Originally Posted by Silver Dragon
Quote:
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] AMX Mod X RUN - amxmodx_bl_mm.dl v1.71 ini ANY AN
Y

Hmm two AMX MOD X Running?

Check if you accidentally don't have two amxmodx running.
This is the binary logger, not another AMXMODX. I think I found the problem, and a possible bug with the new binary logger.

When I enable the binary logger, I get the errors, when I take the binary logger out of plugins.ini in metamod, all the plugins function again...

Is there something I am not doing correctly with the binary logger? I'm going to attempt to look into this more closely.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 04-23-2006 , 17:09  
Reply With Quote #5

Don't run the binary logger unless requested by the author of a module or plugin.
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samalex
Member
Join Date: Mar 2005
Old 04-23-2006 , 18:23  
Reply With Quote #6

I've only activated it as a means for error handling/debugging.

I am experiencing crashing on my server, and I suspect that it is one of the amxmodx plugins that I'm currently running on the server...

The logs return no errors, and the game log simply ends without spitting errors either. I thought the binary logger would be a great device for figuring out why the crashes occur.

Do you recommend any other way of debugging the amxmodx plugins other than disabling them one by one till the crashes stop?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 04-23-2006 , 20:02  
Reply With Quote #7

Actually, what you described (disabling one by one) is what I would recommend. Rather, what I'd recommend is disabling all custom plugins and then enabling them one by one until the problem occurs.
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samalex
Member
Join Date: Mar 2005
Old 04-24-2006 , 04:28  
Reply With Quote #8

Quote:
Originally Posted by Brad
Actually, what you described (disabling one by one) is what I would recommend. Rather, what I'd recommend is disabling all custom plugins and then enabling them one by one until the problem occurs.
The problem is, that I have about 35 custom plugins running, and crashes don't happen often.... only once in a while. Disabling or enabling them one by one will take QUITE a while to figure out...

Is there really no way to debug through an error handler of some sort?
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