Quote:
Originally Posted by Halt
I've never experimented with Ragdolls for the sheer fact that they are cancer for servers, but perhaps you could spawn a ragdoll that doesn't move. It could be less CPU intensive. I might be interested enough to open CSJoe SDK and try myself.
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My thought was to spawn one that has already fallen (on the ground) and overlay it to be identical, then remove the original. This way I can link to the player in some way and have it persist. The trouble I have is making it so the client doesn't see a ragdoll teleporting around since they may view it one location while the server places it somewhere different.
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