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Posts Made By:
DTX
Forum:
Plugins
11-18-2011, 04:31
Replies:
69
[TF2]TauntCrits
Views:
62,123
Posted By
DTX
Re: [TF2]TauntCrits
Just installed 2.0 on my server... Everything fine except for one thing: The cvar "tauntcrits_switch" doesn't seem to be working (tested with 0 and 0.0).
I have VS Saxton Hale and PropHunt on my...
Forum:
Unapproved Plugins
11-16-2011, 19:09
Replies:
1,199
[TF2] PropHunt 1.93
Views:
747,487
Posted By
DTX
Re: [TF2] PropHunt 1.8
I'm using this version here: http://forums.alliedmods.net/showthread.php?p=1574782#post1574782
Everything working fine, no errors in the logs and no crashes. But since the 11/11 update...
Forum:
Plugins
11-08-2011, 21:33
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,686,909
Posted By
DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)
I'm looking foward to it... sm_umc_endvote_groupexclude already helped me a lot. Thank you for the huge help on this!
Forum:
TFDodgeball
11-08-2011, 18:23
Replies:
5
Solved
Player Deflect Penalty
Views:
5,026
Posted By
DTX
Re: Player Deflect Penalty
Thanks for the tip!
I'm using goomba for a few weeks now, but in my case the situation haven't changed. In the beginning, it worked (with some laughs too), but now... They just don't care and...
Forum:
TFDodgeball
11-08-2011, 15:33
Replies:
5
Solved
Player Deflect Penalty
Views:
5,026
Posted By
DTX
Re: Player Deflect Penalty
I thought about ammo penalty too, but i guess that people usually care more about life than ammo. But i can't think in anything else... any thoughts ?
Oh, and really thanks for the answer!
Forum:
TFDodgeball
11-08-2011, 14:39
Replies:
5
Solved
Player Deflect Penalty
Views:
5,026
Posted By
DTX
Player Deflect Penalty
First of all, sorry for my english... :oops:
I really think that deflect players it's a useful and strategic resource on a dodgeball game. But one of the most frequently complaints on my...
Forum:
Plugins
11-08-2011, 12:04
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,686,909
Posted By
DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)
Thank you very much for the help, Steell! It helped me a lot. If you can answer me one more thing...
Is there a way to customize how many maps from a group will be played before UMC hide this...
Forum:
TFDodgeball
10-28-2011, 14:49
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
658,108
Posted By
DTX
Re: [TF2] TFDodgeball
Everything working fine. Thank you for the fast update! :mrgreen:
Forum:
TFDodgeball
10-28-2011, 00:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
658,108
Posted By
DTX
Re: [TF2] TFDodgeball
Same here... if anyone joins the game, the server crash.
Forum:
Plugins
10-27-2011, 20:11
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,686,909
Posted By
DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)
Hi!
First of all, sorry for my english. :)
So, i'm running a TF2 mod server (with some mods like DodgeBall, PropHunt, FortWars...) and using UMC to manage how the players vote for the...
Forum:
VSH / Freak Fortress
10-20-2011, 09:00
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,868,476
Posted By
DTX
Re: [TF2] VS Saxton Hale Mode
Sorry for my bad english :( What i meant was that the points from the queue list returned to 0 for a few people at random and at the same time. Testing the new beta right now...
Forum:
VSH / Freak Fortress
10-19-2011, 15:05
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,868,476
Posted By
DTX
Re: [TF2] VS Saxton Hale Mode
Don't know if is just here but for a small group of users on my server, the Hale Queue List is resetting* apparently by itselft. Usually happens at the beginning of a new round but not always.
...
Forum:
VSH / Freak Fortress
10-15-2011, 21:25
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,868,476
Posted By
DTX
Re: [TF2] VS Saxton Hale Mode
Thanks for the answer Flamin! But my server just crashed in the middle of a Saxton round. Same version from before but the map was Oilrig. Happened right after another massive kick, apparently...
Forum:
VSH / Freak Fortress
10-15-2011, 19:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,868,476
Posted By
DTX
Re: [TF2] VS Saxton Hale Mode
I'm testing the 1.37 BETA2 version in my server right now. A few users reported a error in HL2.EXE sometimes when another user became Saxton.
Also, i'm not sure if this has anything to do with...
Forum:
TFDodgeball
10-15-2011, 14:47
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
658,108
Posted By
DTX
Re: [TF2] TFDodgeball
So far, so good. Thank you for such a fast fix for last thursday's update.
Just waiting for VS Saxton Hale being functional again so i can test the weapon switch issue.
One more time, Thank...
Forum:
TFDodgeball
09-27-2011, 16:02
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
658,108
Posted By
DTX
Re: [TF2] TFDodgeball
Server crashing problem solved. Thanks so much, Asherkin!
I had to install manually the files from 1.3.2-hg166.zip, then the server went fine. Any building from Engineer no longer causes any kind...
Forum:
TFDodgeball
09-21-2011, 20:17
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
658,108
Posted By
DTX
Re: [TF2] TFDodgeball
(first of all, sorry for my english)
FINALLY someone with the same problem!
I also have a multi-mod server with Dodgeball (this one), Saxton Hale and FortWars. For days, my server is crashing...
Showing results 1 to 17 of 17
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