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Search: Posts Made By: DTX
Forum: Plugins 11-18-2011, 04:31
Replies: 69
Views: 62,123
Posted By DTX
Re: [TF2]TauntCrits

Just installed 2.0 on my server... Everything fine except for one thing: The cvar "tauntcrits_switch" doesn't seem to be working (tested with 0 and 0.0).

I have VS Saxton Hale and PropHunt on my...
Forum: Unapproved Plugins 11-16-2011, 19:09
Replies: 1,199
Views: 747,487
Posted By DTX
Re: [TF2] PropHunt 1.8

I'm using this version here: http://forums.alliedmods.net/showthread.php?p=1574782#post1574782

Everything working fine, no errors in the logs and no crashes. But since the 11/11 update...
Forum: Plugins 11-08-2011, 21:33
Replies: 5,058
Views: 2,686,909
Posted By DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)

I'm looking foward to it... sm_umc_endvote_groupexclude already helped me a lot. Thank you for the huge help on this!
Forum: TFDodgeball 11-08-2011, 18:23
Replies: 5
Views: 5,026
Posted By DTX
Re: Player Deflect Penalty

Thanks for the tip!

I'm using goomba for a few weeks now, but in my case the situation haven't changed. In the beginning, it worked (with some laughs too), but now... They just don't care and...
Forum: TFDodgeball 11-08-2011, 15:33
Replies: 5
Views: 5,026
Posted By DTX
Re: Player Deflect Penalty

I thought about ammo penalty too, but i guess that people usually care more about life than ammo. But i can't think in anything else... any thoughts ?

Oh, and really thanks for the answer!
Forum: TFDodgeball 11-08-2011, 14:39
Replies: 5
Views: 5,026
Posted By DTX
Player Deflect Penalty

First of all, sorry for my english... :oops:


I really think that deflect players it's a useful and strategic resource on a dodgeball game. But one of the most frequently complaints on my...
Forum: Plugins 11-08-2011, 12:04
Replies: 5,058
Views: 2,686,909
Posted By DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)

Thank you very much for the help, Steell! It helped me a lot. If you can answer me one more thing...

Is there a way to customize how many maps from a group will be played before UMC hide this...
Forum: TFDodgeball 10-28-2011, 14:49
Replies: 1,002
Views: 658,108
Posted By DTX
Re: [TF2] TFDodgeball

Everything working fine. Thank you for the fast update! :mrgreen:
Forum: TFDodgeball 10-28-2011, 00:25
Replies: 1,002
Views: 658,108
Posted By DTX
Re: [TF2] TFDodgeball

Same here... if anyone joins the game, the server crash.
Forum: Plugins 10-27-2011, 20:11
Replies: 5,058
Views: 2,686,909
Posted By DTX
Re: [UMC3] Ultimate Mapchooser 3.2.4 (Updated 10/12/2011)

Hi!

First of all, sorry for my english. :)

So, i'm running a TF2 mod server (with some mods like DodgeBall, PropHunt, FortWars...) and using UMC to manage how the players vote for the...
Forum: VSH / Freak Fortress 10-20-2011, 09:00
Replies: 4,384
Views: 1,868,476
Posted By DTX
Re: [TF2] VS Saxton Hale Mode

Sorry for my bad english :( What i meant was that the points from the queue list returned to 0 for a few people at random and at the same time. Testing the new beta right now...
Forum: VSH / Freak Fortress 10-19-2011, 15:05
Replies: 4,384
Views: 1,868,476
Posted By DTX
Re: [TF2] VS Saxton Hale Mode

Don't know if is just here but for a small group of users on my server, the Hale Queue List is resetting* apparently by itselft. Usually happens at the beginning of a new round but not always.
...
Forum: VSH / Freak Fortress 10-15-2011, 21:25
Replies: 4,384
Views: 1,868,476
Posted By DTX
Re: [TF2] VS Saxton Hale Mode

Thanks for the answer Flamin! But my server just crashed in the middle of a Saxton round. Same version from before but the map was Oilrig. Happened right after another massive kick, apparently...
Forum: VSH / Freak Fortress 10-15-2011, 19:41
Replies: 4,384
Views: 1,868,476
Posted By DTX
Re: [TF2] VS Saxton Hale Mode

I'm testing the 1.37 BETA2 version in my server right now. A few users reported a error in HL2.EXE sometimes when another user became Saxton.

Also, i'm not sure if this has anything to do with...
Forum: TFDodgeball 10-15-2011, 14:47
Replies: 1,002
Views: 658,108
Posted By DTX
Re: [TF2] TFDodgeball

So far, so good. Thank you for such a fast fix for last thursday's update.

Just waiting for VS Saxton Hale being functional again so i can test the weapon switch issue.

One more time, Thank...
Forum: TFDodgeball 09-27-2011, 16:02
Replies: 1,002
Views: 658,108
Posted By DTX
Re: [TF2] TFDodgeball

Server crashing problem solved. Thanks so much, Asherkin!

I had to install manually the files from 1.3.2-hg166.zip, then the server went fine. Any building from Engineer no longer causes any kind...
Forum: TFDodgeball 09-21-2011, 20:17
Replies: 1,002
Views: 658,108
Posted By DTX
Re: [TF2] TFDodgeball

(first of all, sorry for my english)

FINALLY someone with the same problem!

I also have a multi-mod server with Dodgeball (this one), Saxton Hale and FortWars. For days, my server is crashing...
Showing results 1 to 17 of 17

 
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