First of all, sorry for my english...
I really think that deflect players it's a useful and strategic resource on a dodgeball game. But one of the most frequently complaints on my server it's about some people that completely forget about the game and start pushing players around the map. I have this problem mostly on tfdb_tennis and tfdb_castle (on corners), but it can be worse depending on the map or the dodgeball setup of each server.
That's why i thought to give damage to a player each time that he deflects another player. I'm not sure if this is even possible but i just want to force people to use this resource more wisely, instead of just disable the feature.
A cvar like
sm_dodgeball_deflect_players_damage would be awesome. 0 to disable it and any higher value would be the damage made by each deflect.