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Search: Posts Made By: Seta00
Forum: Module Coding 06-19-2010, 21:34
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 06-15-2010, 07:38
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 06-15-2010, 07:25
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)

The client predicts when it should play the files based on other information, not a specific message.
Forum: Module Coding 05-20-2010, 08:46
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)

Hell yeah! :mrgreen:

Not to myself: Stop being lazy and go hack Orpheu's source code.
Forum: Module Coding 03-26-2010, 10:03
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3

It's the third time I'm asking this, but...


:?::?:
Forum: Module Coding 03-24-2010, 06:20
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3

Or exec `sudo make install' on Orpheu.
Forum: Module Coding 03-17-2010, 18:35
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3

So how far are we from using AMXx as a library?
Forum: Module Coding 03-13-2010, 12:55
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 03-13-2010, 09:27
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 03-13-2010, 08:56
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3

I've seen the discussion on another thread about the module's name, "Orpheu".
Joaquim says it's indirectly related to Orpheus, so if I'm right, it is related to the Portuguese magazine with the same...
Forum: Module Coding 03-09-2010, 09:22
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.3

So how far are we from using AMXx as a library?
Forum: Module Coding 02-26-2010, 15:38
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.2

You can do it using the Core module:

client_cmd(id, "cl_crosshair_size ^"small^"");


:mrgreen:
Forum: Module Coding 02-15-2010, 13:39
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

I've lol'd at your "cafageste". And it's public now.
Forum: Module Coding 02-15-2010, 13:29
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

Nice.

EDIT: I think you're going to lost your friendship with yourself. I can't enter the group, there's no "Join Group" link.
Forum: Module Coding 02-15-2010, 13:16
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

Damn. I'm droping my idea of making a module to implement GUIs, because it would need a client side application like the sXe client.
Forum: Module Coding 02-15-2010, 13:07
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

The GUI used to display the buy menu or the chooseteam menu for example.
http://developer.valvesoftware.com/wiki/VGUI_Documentation
Forum: Module Coding 02-15-2010, 12:32
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

I was thinking about VGUI, and Orpheu seems to be the only way possible to create VGUIs. Is it possible? :?:
Forum: Module Coding 02-13-2010, 18:16
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 02-13-2010, 17:50
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

Try creating a hard link to libc.so.6 in /usr/lib
Forum: Module Coding 02-12-2010, 18:53
Replies: 1,508
Views: 921,482
Posted By Seta00
Forum: Module Coding 02-12-2010, 15:44
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

Orpheu is advanced, and Ham Sandwich serves its needs. Like joaquim said, use Orpheu when you can't use other module, or when Orpheu is faster. Also, the speed difference we are talking about here is...
Forum: Module Coding 02-12-2010, 06:05
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

You mean the loading of libraries by the executable instead of just the libraries loaded by AMXx and Metamod?

So you want to have access to the Windows API ingame for example?
Forum: Module Coding 02-11-2010, 21:00
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

I understand you 100%. I'll keep optimizing while I read it. When I finish reading I can send you my version. I'll start to feed a changelog. Any plans on the module right now?
Forum: Module Coding 02-11-2010, 20:41
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

That's what I mean. Sorry if I wasn't clear. You include for example boost/filesystem/operations.hpp on filesManager.h, but you should include it on filesManager.cpp. This way you keep the namespace...
Forum: Module Coding 02-11-2010, 20:28
Replies: 1,508
Views: 921,482
Posted By Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

@joaquimandrade
I'm right now fixing some warnings on Orpheu's compilation, and I've seen one thing I see really often on C++ code: including all the needed files on the headers rather than on the...
Showing results 1 to 25 of 27

 
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