This site is a testing version, but all data is shared with the
live forum
.
Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 27
Search took
0.00
seconds.
Search:
Posts Made By:
Seta00
Forum:
Module Coding
06-19-2010, 21:34
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Wow!
Forum:
Module Coding
06-15-2010, 07:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Weapon's clip running empty...
Forum:
Module Coding
06-15-2010, 07:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)
The client predicts when it should play the files based on other information, not a specific message.
Forum:
Module Coding
05-20-2010, 08:46
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Hell yeah! :mrgreen:
Not to myself: Stop being lazy and go hack Orpheu's source code.
Forum:
Module Coding
03-26-2010, 10:03
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
It's the third time I'm asking this, but...
:?::?:
Forum:
Module Coding
03-24-2010, 06:20
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
Or exec `sudo make install' on Orpheu.
Forum:
Module Coding
03-17-2010, 18:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
So how far are we from using AMXx as a library?
Forum:
Module Coding
03-13-2010, 12:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
?
Forum:
Module Coding
03-13-2010, 09:27
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
:mrgreen:
Forum:
Module Coding
03-13-2010, 08:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
I've seen the discussion on another thread about the module's name, "Orpheu".
Joaquim says it's indirectly related to Orpheus, so if I'm right, it is related to the Portuguese magazine with the same...
Forum:
Module Coding
03-09-2010, 09:22
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.3
So how far are we from using AMXx as a library?
Forum:
Module Coding
02-26-2010, 15:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.2
You can do it using the Core module:
client_cmd(id, "cl_crosshair_size ^"small^"");
:mrgreen:
Forum:
Module Coding
02-15-2010, 13:39
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
I've lol'd at your "cafageste". And it's public now.
Forum:
Module Coding
02-15-2010, 13:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
Nice.
EDIT: I think you're going to lost your friendship with yourself. I can't enter the group, there's no "Join Group" link.
Forum:
Module Coding
02-15-2010, 13:16
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
Damn. I'm droping my idea of making a module to implement GUIs, because it would need a client side application like the sXe client.
Forum:
Module Coding
02-15-2010, 13:07
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
The GUI used to display the buy menu or the chooseteam menu for example.
http://developer.valvesoftware.com/wiki/VGUI_Documentation
Forum:
Module Coding
02-15-2010, 12:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
I was thinking about VGUI, and Orpheu seems to be the only way possible to create VGUIs. Is it possible? :?:
Forum:
Module Coding
02-13-2010, 18:16
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
And what about hard linking it to HLDS dir?
Forum:
Module Coding
02-13-2010, 17:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
Try creating a hard link to libc.so.6 in /usr/lib
Forum:
Module Coding
02-12-2010, 18:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
Oh. My bad. Post deleted.
Forum:
Module Coding
02-12-2010, 15:44
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
Orpheu is advanced, and Ham Sandwich serves its needs. Like joaquim said, use Orpheu when you can't use other module, or when Orpheu is faster. Also, the speed difference we are talking about here is...
Forum:
Module Coding
02-12-2010, 06:05
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
You mean the loading of libraries by the executable instead of just the libraries loaded by AMXx and Metamod?
So you want to have access to the Windows API ingame for example?
Forum:
Module Coding
02-11-2010, 21:00
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
I understand you 100%. I'll keep optimizing while I read it. When I finish reading I can send you my version. I'll start to feed a changelog. Any plans on the module right now?
Forum:
Module Coding
02-11-2010, 20:41
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
That's what I mean. Sorry if I wasn't clear. You include for example boost/filesystem/operations.hpp on filesManager.h, but you should include it on filesManager.cpp. This way you keep the namespace...
Forum:
Module Coding
02-11-2010, 20:28
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
921,482
Posted By
Seta00
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
@joaquimandrade
I'm right now fixing some warnings on Orpheu's compilation, and I've seen one thing I see really often on C++ code: including all the needed files on the headers rather than on the...
Showing results 1 to 25 of 27
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:04
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode