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Search: Posts Made By: Bos93
Forum: Module Coding 07-21-2014, 07:59
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

station_mega, try this version https://forums.alliedmods.net/showpost.php?p=1918125&postcount=1039
Forum: Module Coding 06-24-2014, 01:26
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

meTaLiCroSS, you need download boost.
Forum: Module Coding 06-20-2014, 15:41
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

meTaLiCroSS, _ZL14packPlayerItemP11CBasePlayerP15CBasePlayerItemb
Forum: Module Coding 06-14-2014, 02:27
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

Spirit_12, https://forums.alliedmods.net/showthread.php?t=147998
Forum: Module Coding 03-21-2014, 05:57
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I have a problem with old signature: SV_ParseConsistencyResponse
Anyone has new one?

.text:01D9B1E0 sub_1D9B1E0 proc near ; DATA XREF:...
Forum: Module Coding 02-08-2014, 03:50
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

souvikdas95, nope. You have a limit on the client.
Forum: Module Coding 02-04-2014, 14:09
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

Where the AddAmmoNameToAmmoRegistry in Windows ? Need to update to the latest build.
Forum: Module Coding 12-31-2013, 05:01
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

nerzon, remove dproto and update your server ( steamCMD )
Forum: Module Coding 12-26-2013, 10:36
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

Why not? Just fix some errors.
Forum: Module Coding 12-26-2013, 10:13
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

http://msdn.microsoft.com/en-us//library/t6xy3ys5(v=vs.90).aspx ?
Forum: Module Coding 12-26-2013, 10:01
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

try comment line 97 and 98 from amxxmodule.h
Forum: Module Coding 11-19-2013, 10:38
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

Exe version 1.1.2.7 (cstrike)
Exe build: 17:46:18 Apr 25 2013 (6027)

//----- (100CF290) --------------------------------------------------------
int __thiscall sub_100CF290(int this)

It's...
Forum: Module Coding 11-19-2013, 07:13
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

6027:


Lin:


//----- (00135CC0) --------------------------------------------------------
void __cdecl CBasePlayerWeapon::ReloadSound(int a1)
{
int v1; // eax@1
Forum: Module Coding 11-05-2013, 17:51
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I registered. How can they call for my new weapon?
Forum: Module Coding 11-05-2013, 16:55
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

How to register a new ammo with AddAmmoNameToAmmoRegistry for my new weapon?

Arkshine,you can increase the array AmmoInfoArray? For more ammo.

PS Arkshine,what about your mod? :P
Forum: Module Coding 06-24-2013, 20:15
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

wow,this version worked https://forums.alliedmods.net/showpost.php?p=1918125&postcount=1039
Forum: Module Coding 06-24-2013, 18:53
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

Recompiled:

But module doesn't load.

No result:


Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum: Module Coding 06-23-2013, 18:59
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I'm try compilign and get error,how to fix?

g++ -I. -I../../hlsdk-2.3-p3 -I../../hlsdk-2.3-p3/dlls -I../../hlsdk-2.3-p3/engine -I../../hlsdk-2.3-p3/game_shared -I../../hlsdk-2.3-p3/game_shared...
Forum: Module Coding 06-23-2013, 17:00
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I dont understand. Arkshine if you have time can you recompile fucking orpheu :twisted:
Forum: Module Coding 06-23-2013, 13:14
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I recompile the module.


g++ -I. -I../../hlsdk-2.3-p3 -I../../hlsdk-2.3-p3/dlls -I../../hlsdk-2.3-p3/engine -I../../hlsdk-2.3-p3/game_shared -I../../hlsdk-2.3-p3/game_shared -I../metamod...
Forum: Module Coding 06-23-2013, 10:42
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

My hosting does not help me.

Can possibly fix the module?
Forum: Module Coding 06-23-2013, 07:57
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

My hoster:Bad patch. It breaks binary compability. It breaks the access to the files and threads. And its not official
Forum: Module Coding 06-23-2013, 07:47
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

LANG= where is it ?
Forum: Module Coding 06-23-2013, 07:26
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

My hoster told me that he won't put that patch. Server has Debian 6.0 with 3.2 core from backports
Forum: Module Coding 06-22-2013, 15:55
Replies: 1,508
Views: 919,796
Posted By Bos93
Re: Module: Orpheu (v2.5.1)

I get error:


Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 89.223.41.156:27015

Metamod version...
Showing results 1 to 25 of 27

 
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