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Module: Orpheu (v2.6.3)


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bibu
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Join Date: Sep 2010
Old 12-08-2013 , 13:28   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1191

Quote:
Originally Posted by Arkshine View Post
Do you have proof Orpheu is the problem ?
Don't think Orpheu itself is the problem, read the posts here:

https://forums.alliedmods.net/showth...=176678&page=3
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Mistrick
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Join Date: Aug 2012
Location: Russia
Old 12-08-2013 , 14:38   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1192

Quote:
Originally Posted by Arkshine View Post
Do you have proof Orpheu is the problem ? If so, please give concrete details.
I turn off all plugins with orpheu(inf round and custom aa) and after restart I don't get crash. Then I enable only orpheu(modules.ini) without inf round and custom aa + BoxSystem after restart server crashed.
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PyPKjE20
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Join Date: Dec 2010
Location: Lithuania
Old 12-22-2013 , 09:59   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1193

Problem Module: Orpheu (v2.5.1) not work.

L 12/22/2013 - 16:52:23: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "orpheu" required for plugin. Check modules.ini.
L 12/22/2013 - 16:52:23: [AMXX] Plugin "file_watcher.amxx" failed to load: Module/Library "orpheu" required for plugin. Check modules.ini.
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K.K.Lv
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Join Date: Aug 2008
Location: GameFolder
Old 12-25-2013 , 21:43   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1194

how to fix this error ?
Code:
1>C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdint.h(19): error C2371: “int32_t”: 重定义;不同的基类型
1>          ..\sdk\amxxmodule.h(97) : 参见“int32_t”的声明
1>C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdint.h(23): error C2371: “uint32_t”: 重定义;不同的基类型
1>          ..\sdk\amxxmodule.h(98) : 参见“uint32_t”的声明
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Old 12-26-2013, 09:58
Bos93
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Bos93
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Join Date: Jul 2010
Old 12-26-2013 , 10:01   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1195

try comment line 97 and 98 from amxxmodule.h
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K.K.Lv
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Old 12-26-2013 , 10:10   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1196

I have done that, but I just want to know the reason !
this error will appear when I use the boost !
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Bos93
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Join Date: Jul 2010
Old 12-26-2013 , 10:13   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1197

http://msdn.microsoft.com/en-us//lib...(v=vs.90).aspx ?
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Last edited by Bos93; 12-26-2013 at 10:15.
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K.K.Lv
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Location: GameFolder
Old 12-26-2013 , 10:25   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1198

Ok
In other words is we can't use write a code with boost into the Amxx Module ?
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Bos93
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Old 12-26-2013 , 10:36   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1199

Why not? Just fix some errors.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-26-2013 , 11:09   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1200

Try using older toolset, like v90 instead of v100.
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