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Posts Made By:
Jon
Forum:
Approved Plugins
07-07-2008, 12:33
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.93 (Zombie Mod)
Please add a client cmd so zombies can respawn once in every round, /zspawn or something.
Forum:
Approved Plugins
04-20-2008, 11:12
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.91 (Zombie Mod)
If you shoot enough on the boostbags they are permanently removed (even on mapchange). My guess is that it isn't supposed to be this way.
Forum:
Approved Plugins
04-19-2008, 04:55
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.9 (Zombie Mod)
It would really help if it was possible to delete boostbags one by one, it's frustrating that I have to delete all of them when I place one wrong.
Forum:
Approved Plugins
04-17-2008, 12:05
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.9 (Zombie Mod)
Great update! In bio_boostbags you should fix so that you can create boostingbags on top of eachother.
Forum:
Approved Plugins
03-27-2008, 05:44
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.63 (Zombie Mod)
Nice, let me know :)
Forum:
Approved Plugins
03-25-2008, 14:51
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,139,311
Posted By
Jon
Re: Biohazard v1.63 (Zombie Mod)
You should block clientkill, as many people use kill in console when they become the first zombie.
public plugin_init() {
register_forward(FM_ClientKill, "fwd_clientkill");
}
public...
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