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Search: Posts Made By: Jon
Forum: Approved Plugins 07-07-2008, 12:33
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.93 (Zombie Mod)

Please add a client cmd so zombies can respawn once in every round, /zspawn or something.
Forum: Approved Plugins 04-20-2008, 11:12
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.91 (Zombie Mod)

If you shoot enough on the boostbags they are permanently removed (even on mapchange). My guess is that it isn't supposed to be this way.
Forum: Approved Plugins 04-19-2008, 04:55
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.9 (Zombie Mod)

It would really help if it was possible to delete boostbags one by one, it's frustrating that I have to delete all of them when I place one wrong.
Forum: Approved Plugins 04-17-2008, 12:05
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.9 (Zombie Mod)

Great update! In bio_boostbags you should fix so that you can create boostingbags on top of eachother.
Forum: Approved Plugins 03-27-2008, 05:44
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.63 (Zombie Mod)

Nice, let me know :)
Forum: Approved Plugins 03-25-2008, 14:51
Replies: 4,118
Views: 3,139,311
Posted By Jon
Re: Biohazard v1.63 (Zombie Mod)

You should block clientkill, as many people use kill in console when they become the first zombie.


public plugin_init() {

register_forward(FM_ClientKill, "fwd_clientkill");
}

public...
Showing results 1 to 6 of 6

 
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