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Biohazard v2.00 Beta 3b (Zombie Mod)


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dekken
Veteran Member
Join Date: Jul 2007
Old 04-20-2008 , 10:22   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #691

Quote:
Originally Posted by Stixsmaster View Post
I unno...I have had v1.91 running all night long and have no logs of anyone being kicked or auto transformed into zombies...so no clue how you guys are getting this bug....

---Stixsmaster
if we get it..it doesnt mean you will get this too.
and you shouldnt see anything in the logs...
you cant see how many peoples getting infected in the logs >_<
so you cant know.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-20-2008 , 10:26   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #692

well...you are correct about the logging...but if this is such a HUGE bug...then why you saying that if you got it I wouldn't? I get confused when people try to be smart about everything...

---Stixsmaster

P.S. not trying to be an ass...just saying to double check before posting...
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dekken
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Join Date: Jul 2007
Old 04-20-2008 , 10:43   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #693

because its HUGE Bug...are you stupid?
you want to tell me thats called small bug or something?
its huge....because its fucks up all the game..
you might not get it as soon as we did but you will get it for sure..
anyways w/e
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 04-20-2008 , 11:08   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #694

I happened to be confronted with the bug yesterday while playing on a Biohazard server (v1.9) that's not administrated by me.
Since I could not tell whether that was a biohazard specific bug or a bug caused by another thirt-party-plugin that I was not aware of, I did not mention it before.
Now that someone else reported it, it looks rather like it's a biohazard specific bug. So I confirmed.

I played about an hour, the bug occured once.
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Jon
Veteran Member
Join Date: Dec 2007
Old 04-20-2008 , 11:12   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #695

If you shoot enough on the boostbags they are permanently removed (even on mapchange). My guess is that it isn't supposed to be this way.
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lomax
Junior Member
Join Date: May 2006
Old 04-20-2008 , 11:29   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #696

Dekken , you need to calm down. What's that language of yours , the guy toled you politely ...

Cheap is there any hope in making bio-graul plugin

Anyway i'm running custom version of 1.85 , and it's pretty stable. Will give the new version a try tonight.
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kidchino
Junior Member
Join Date: Jun 2004
Old 04-20-2008 , 12:29   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #697

for the custom flashlight, what line must i edit to adjust the brightness/radius?
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DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-20-2008 , 12:35   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #698

1.91 runs fine. Atm no crashes with Amxbans. But many kicks and CPU spikes (ping goes up to 200-300 for 3-4 seconds by all users).

Question: Have you tried to set mp_teambalance 1 and to delete the teambalance in the plugin? Because many kicks are only on the end or on the top of the round. I think this comes from the teambalance in the plugin.

Edit: Well, I tryed to disable alls bio plugins. After that there were no / low kicks and spikes. I enabled all plugins again without bio_antiblock.amxx. I think this is the plugin that kicks the players...
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-20-2008 , 12:53   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #699

Quote:
Originally Posted by dekken View Post
it should ALLOW you to not get knockback when your ducking!
when your standing still. you fly back!
try ducking!
its good for vents. so that way zombies can get into vents Easily without dying on the first 5meters
Nop. Doesn't work. Don't get this cvar purpose.
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mats
Senior Member
Join Date: Jan 2005
Old 04-20-2008 , 13:01   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #700

can you add that you cant kill yourself (kill in console) because I hate it when the first zombie kills himself... stupid noobs ;P
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