This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 26
Search took 0.02 seconds.
Search: Posts Made By: AtomicStryker
Forum: Plugins 08-08-2013, 18:23
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Entprop meddling such as this should not cause crashes, it can be regarded as safe unless you do outrageous things
Forum: Plugins 08-08-2013, 11:06
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Requires ability to slay yourself. Not given to users by default. And you are free to make improvements ;)
Forum: Plugins 03-04-2012, 05:54
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

If it breaks panx' pickup function i'd say the problem (or rather, the fix) is on his side. Of course, what my plugin does is not to be expected from the game either...
Forum: Plugins 01-26-2012, 06:13
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Its KillChargerTimer, the name already suggests what it does.


Instead of the backwards approach of keeping a Timer Handle and attempting to close that or overwrite it with a new timer [goddammit...
Forum: Plugins 01-14-2012, 19:22
Replies: 82
Views: 82,464
Posted By AtomicStryker
Forum: Plugins 01-13-2012, 15:50
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Hm. Player entity got invalid in the 0.3 seconds between being ground-charged and the plugin trying to re-incap them.

Well, have a fix.
Forum: Plugins 10-19-2010, 15:30
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

1.0.9 - small bugfixes
Forum: Plugins 03-23-2010, 06:19
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Just need to restart, the Timer Handle got corrupted at some point, and the Plugin will only keep screwing up until its reset.
Forum: Plugins 02-19-2010, 02:38
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

The release Plugin word with charged people? Now thats stupid :P
Forum: Plugins 02-12-2010, 04:38
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Yeah, that happens rarely ... the process gets interrupted at some point, or the Survivor got revived JUST as Charger approaches..


EDIT:

Small update to fix the "just got revived" case.
Forum: Plugins 01-08-2010, 18:30
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

I can't reproduce those errors, and its a fundamental Sourcemod Weakness i cannot identify those corrupted Handles you produce.



EDIT:

Ive added 1.0.6 nonetheless in an attempt to fix it
Forum: Plugins 01-08-2010, 16:27
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Old version. Dont care xD
Forum: Plugins 01-02-2010, 07:16
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Thats what i meant.


Now, from this errorlog you posted the Plugin failed at setting i can say the client-id of the target Survivor CHANGED during the one second between functions.

That can...
Forum: Plugins 01-02-2010, 06:50
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

I do not support versions of my plugin you altered yourself? LOL
Forum: Plugins 01-01-2010, 18:38
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Dont know. I use 1.4 to compile against and i have not a single Timer Error in my logs.
Forum: Plugins 12-31-2009, 06:25
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

I dont set the health to 500, its a Display glitch or something from setting someone un-incapped.

And i still dont know the answer to your question, someone would have to test that out.
Forum: Plugins 12-31-2009, 05:40
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

That isn't a glitch, its actually how the plugin works.

As for those errors - i have no idea how you produce these invalid handles. CloseHandle should simply return false if it fails to close a...
Forum: Plugins 12-28-2009, 10:28
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Added version 1.0.5 because i kept having suddenly dead people in a game today.

I changed how health saving works
Forum: Plugins 12-28-2009, 06:28
Replies: 82
Views: 82,464
Posted By AtomicStryker
Forum: Plugins 12-28-2009, 05:28
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

I have no idea how you produce those. I cannot re-create them.

Nevertheless, version 1.0.4 does not affect Survivors hanging from Ledges anymore, and i replaced KillTimer with CloseHandle so...
Forum: Plugins 12-20-2009, 18:55
Replies: 82
Views: 82,464
Posted By AtomicStryker
Forum: Plugins 12-20-2009, 05:30
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Yes. Ill work on that


EDIT:

1.0.3 is live.
Forum: Plugins 12-06-2009, 08:44
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Thanks for reporting that, i really have to be more careful using a global timer handle array ;)

Posting 1.0.2 which should fix that
Forum: Plugins 11-29-2009, 08:13
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

But that would break Charger balance. Not being able to stop himself is, like, his one weakness.
Forum: Plugins 11-26-2009, 08:45
Replies: 82
Views: 82,464
Posted By AtomicStryker
Re: [L4D2] Bulldozer Certificate

Version 1.0.1 should take care of that
Showing results 1 to 25 of 26

 
Forum Jump

All times are GMT -4. The time now is 17:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode