This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

[L4D2] Bulldozer Certificate


Post New Thread Reply   
 
Thread Tools Display Modes
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-08-2010 , 16:27   Re: [L4D2] Bulldozer Certificate
Reply With Quote #41

Old version. Dont care xD
AtomicStryker is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 01-08-2010 , 18:26   Re: [L4D2] Bulldozer Certificate
Reply With Quote #42

Same as with your new version, but why should I care xD
Visual77 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-08-2010 , 18:30   Re: [L4D2] Bulldozer Certificate
Reply With Quote #43

I can't reproduce those errors, and its a fundamental Sourcemod Weakness i cannot identify those corrupted Handles you produce.



EDIT:

Ive added 1.0.6 nonetheless in an attempt to fix it

Last edited by AtomicStryker; 01-09-2010 at 05:46.
AtomicStryker is offline
SkaP
Senior Member
Join Date: Dec 2009
Old 01-25-2010 , 04:32   Re: [L4D2] Bulldozer Certificate
Reply With Quote #44

Error log. It was weird when this happened the bot became invincible and won't die until someone joined.

L 01/25/2010 - 02:47:07: Info (map "c5m2_park") (file "errors_20100125.log")
L 01/25/2010 - 02:47:07: [SM] Native "SetEntProp" reported: Entity 9 (9) is invalid
L 01/25/2010 - 02:47:07: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 01/25/2010 - 02:47:07: [SM] [0] Line 130, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53897.attach::SetPlayerIncapState()
L 01/25/2010 - 02:47:07: [SM] [1] Line 111, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53897.attach::Reincap()
L 01/25/2010 - 02:50:23: Error log file session closed.

Edit: NM I noticed a new version and never updated from 1.0.5.

Edit 2: I updated but the plugin still says 1.0.5 and not 1.0.6.

Code:
19 "[L4D2] Bulldozer Certification" (1.0.5) by AtomicStryker

Last edited by SkaP; 01-25-2010 at 04:45.
SkaP is offline
Cuthbert
Senior Member
Join Date: Nov 2009
Old 02-10-2010 , 10:22   Re: [L4D2] Bulldozer Certificate
Reply With Quote #45

I've been noticing more problems with this plugin since the last update by Steam. Charger is deadstopping pretty frequently when he hits a group of Survivors with one or more of them on the ground. It's also happening pretty frequently that he just passes through the group, only picking up the Survivors that are on their feet. Survivors on the ground might stand up for a few seconds with that temporary health the plugin gives them, but they don't get thrown by the charge.
Cuthbert is offline
dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-12-2010 , 00:41   Re: [L4D2] Bulldozer Certificate
Reply With Quote #46

had this happen tonight:

player incapped, being revived when a charger comes in. i think the revive finished and the charge happened at the same time..

player is revived with 178 perm health (was his temp incap health at revive time). oh hes also black and white.
dirka_dirka is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-12-2010 , 04:38   Re: [L4D2] Bulldozer Certificate
Reply With Quote #47

Yeah, that happens rarely ... the process gets interrupted at some point, or the Survivor got revived JUST as Charger approaches..


EDIT:

Small update to fix the "just got revived" case.

Last edited by AtomicStryker; 02-12-2010 at 04:44.
AtomicStryker is offline
Mrcolin
Member
Join Date: Aug 2009
Old 02-18-2010 , 18:35   Re: [L4D2] Bulldozer Certificate
Reply With Quote #48

After I picked up the survivor, the he is glitched , he cant move , or is this the release plugin ?
Mrcolin is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-19-2010 , 02:38   Re: [L4D2] Bulldozer Certificate
Reply With Quote #49

The release Plugin word with charged people? Now thats stupid
AtomicStryker is offline
Sniep
New Member
Join Date: Feb 2010
Old 03-23-2010 , 04:17   Re: [L4D2] Bulldozer Certificate
Reply With Quote #50

this has been working great on my L4D2 server(s). right up till few days ago it seems. Prolly has something to do with a valve update. wasn't for sure if i'm using the current version, so i re-installed it. but here's the error code from my logs.

Code:
L 03/22/2010 - 00:08:18: Info (map "c2m1_highway") (file "errors_20100322.log")
L 03/22/2010 - 00:08:18: [SM] Native "CloseHandle" reported: Handle 67a00c0 is invalid (error 3)
L 03/22/2010 - 00:08:18: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 03/22/2010 - 00:08:18: [SM] [0] Line 54, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53897.attach::Event_ChargeEnd()
L 03/22/2010 - 00:11:12: [SM] Native "CloseHandle" reported: Handle 67a00c0 is invalid (error 3)
L 03/22/2010 - 00:11:12: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 03/22/2010 - 00:11:12: [SM] [0] Line 38, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53897.attach::Event_Charge()
L 03/22/2010 - 00:11:13: [SM] Native "CloseHandle" reported: Handle 67a00c0 is invalid (error 3)
L 03/22/2010 - 00:11:13: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 03/22/2010 - 00:11:13: [SM] [0] Line 54, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53897.attach::Event_ChargeEnd()
Sniep is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode