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Good L4D2 Versus Server Config/Mods?


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Xoleum
Member
Join Date: Jul 2005
Old 12-11-2009 , 16:06   Good L4D2 Versus Server Config/Mods?
Reply With Quote #1

Hello,

I was expecting the game to be a little more open to community servers but it's been giving me pretty much hell to get it to work correctly to make it as a community server. I've created a coop and a versus server. My idea is so that the server is available through the server browser or connect ip:port and is constantly running therefore if someone joins they'll be able to play and leave whenever they want without having to go through lobby (as I believe there is no way to setup an automatic lobby for your server?).

The thing is in versus, when people join, if there are no zombies, it'll kick you from the freaking game and say "server shutting down". Is there a way to disable this? Even if there are no zombies so that you can idle the game and wait for someone else to join?

I'm trying to make this server work as a community, so it also stands in the fact that I'm looking for maps and campaings to not kick you after you finished them but continue playing, just like any other normal gameserver.

Any suggestions on plugins/ideas?

Thanks!
Xoleum is offline
triggerman
Senior Member
Join Date: Jun 2009
Old 12-11-2009 , 20:51   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #2

"sm_cvar sb_all_bot_team 1" should get rid of the server shutting down thing.

Last edited by triggerman; 12-14-2009 at 16:28.
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jinshumin
Junior Member
Join Date: Feb 2009
Old 12-13-2009 , 23:59   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #3

Server does not support
sm_cvar all_bots_team
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-14-2009 , 00:34   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #4

The cvar is

"sm_cvar sb_all_bot_team 1"
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InflatableSoulmate
Senior Member
Join Date: Oct 2008
Location: *.mdmp
Old 12-14-2009 , 01:38   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #5

Also, you can connect to your L4D2 server from a lobby. On the client of the lobby leader, you can set:
Code:
mm_dedicated_force_servers "ip.addr.ess:port,ip.addr.ess2:port"
This allows you to create a list of servers that your lobby will attempt to connect to first, before going to a locally-hosted game. It also only works if the lobby leader has that cvar set.
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Inflatable Soulmate
Server Operations Manager
Brothers of Chaos Multi-Gaming Clan
http://www.brothersofchaos.com/
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KrankFL
Member
Join Date: May 2009
Old 12-14-2009 , 11:28   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #6

Here's a cfg I put together for my server, feel free to use it however you want, added a custom cfg and normal cfg with default game settings.

Custom CFG
Code:
//Custom Server Settings\\
//say "Loaded custom mode"

sm_cvar mp_gamemode versus

sm_cvar sb_all_bot_team 1

//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches 2                //default 1
sm_cvar vs_incap_bonus 20                //default 10
sm_cvar vs_survival_bonus 50                //default 25
sm_cvar vs_tank_damage 24                //default 24 - tank dmg per hit
sm_cvar z_difficulty Easy                //Easy, Normal, Hard, Impossible

//[versus special infected limit]\\
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_charger_limit 2
sm_cvar z_versus_hunter_limit 2
sm_cvar z_versus_jockey_limit 2
sm_cvar z_versus_smoker_limit 2
sm_cvar z_versus_spitter_limit 1

//[coop special infected limit]\\
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 2
sm_cvar z_hunter_limit 2
sm_cvar z_jockey_limit 2
sm_cvar z_smoker_limit 2
sm_cvar z_spitter_limit 1

sm_cvar survivor_limit 4                 //default 4 max nr of survivors
sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies

//-------------------------------------------------------------------------------------


//Survivor Modding\\
sm_cvar survivor_allow_crawling 1             //default 0
sm_cvar survivor_crawl_speed 35             //default 15
sm_cvar survivor_crouch_speed  75            //default 75
sm_cvar survivor_damage_speed_factor 0.50        //default 0
sm_cvar survivor_drag_continuous_fire 1            //default 1
sm_cvar survivor_drag_speed_multiplier 0        //default 0
sm_cvar z_survivor_respawn_health 75            //default 50
sm_cvar survivor_drag_type 0    
//0: no dragging, 1: short tug, 2: continuous drag

sm_cvar survivor_friendly_fire_factor_easy 1        //default 0
sm_cvar survivor_incap_decay_rate 3            //default 3
sm_cvar survivor_incap_health 450            //default 300
sm_cvar survivor_incap_hopeless_decay_rate 20        //default 12
sm_cvar survivor_incap_tongued_decay_rate 12        //default 12
sm_cvar survivor_incapacitated_reload_multiplier 0    //default 1
sm_cvar survivor_lean 0                 //default 0 -  leaning?
sm_cvar survivor_ledge_grab_health 450            //default 300
sm_cvar survivor_limp_health 35                //default 40
sm_cvar survivor_limp_walk_speed 90            //default 85
sm_cvar survivor_max_incapacitated_count 3        //default 2
sm_cvar survivor_model_selection -1            //default -1

sm_cvar survivor_respawn_with_guns 2            //default 1
//0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.

sm_cvar survivor_revive_duration 3            //default 5
sm_cvar survivor_revive_health 45             //default 30
//How much temp health you get revived with.
sm_cvar survivor_speed 210                //default 210 

//sm_cvar survivor_limit 4                 //default 4 max nr of survivors
//sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies
//sm_cvar survivor_push 0                //default 0 pushing other surv
//sm_cvar survivor_shove_teammates 0

//sm_cvar survivor_revive_after_drag 0            //default 0
//Standing still after dragging someone will start reviving him

//sm_cvar survivor_revive_continuous_fire 1        //default 1
//Players need to hold +attack to revive

//sm_cvar survivor_speed_boost_factor 1            //default 1
//sm_cvar survivor_sprint_multiplier 1            //default 1
//sm_cvar survivor_upgrade_reload_duration 0        //default 0

//Zombie Player Modding\\---------------------------------------------------------------------

//[smoker]\\
sm_cvar tongue_allow_voluntary_release 1         //default 0
sm_cvar tongue_break_from_damage_amount 75        //default 50
sm_cvar tongue_choke_damage_amount 10            //default 10
sm_cvar tongue_choke_damage_interval 1            //default 1
sm_cvar tongue_drag_damage_amount 3            //default 3
sm_cvar tongue_dropping_to_ground_time 2        //default 2
sm_cvar tongue_fly_speed 1000                //default 1000
sm_cvar tongue_health 150                //default 100 - tongue health
sm_cvar z_gas_health 400                //default 250 - smoker health
sm_cvar tongue_hit_delay 18                //default 20
sm_cvar tongue_miss_delay 4                //default 15
sm_cvar tongue_range 950                //default 750

//[Boomer]\\
sm_cvar z_allow_female_boomer 1                //default 1
sm_cvar z_exploding_health 100                //default 50 - boomer health
sm_cvar z_exploding_force 5000                //default 5000
sm_cvar z_exploding_splat 100                //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius 250            //default 200 - Boomers splatter radius
sm_cvar z_female_boomer_spawn_chance 50            //default 25
sm_cvar z_vomit_range 400                //default 300
sm_cvar z_vomit_maxdamagedist 400            //default 350
sm_cvar z_vomit_fade_duration 3.5            //default 5 seconds
sm_cvar z_vomit_fade_start 3.5                //default 5

//[Common]\\
sm_cvar z_background_limit 20                //default 20
sm_cvar z_common_limit 30                //default 30
sm_cvar z_health 50                    //default 50 - common zombie health
sm_cvar z_infected_flashlight 1                //default 1 - allows zombies to see in the dark
sm_cvar z_speed 250                    //default 250

//[Charger]\\
sm_cvar z_charger_allow_shove 0                //default 0 - allow shoving of charger
sm_cvar z_charger_health 900                //default 600
sm_cvar z_charger_max_prop_force 3000            //default 3000
sm_cvar z_charger_pound_dmg 15                //default 15
//sm_cvar z_charger_probe_alone 6            //default 6
//sm_cvar z_charger_probe_attack 24            //default 24

//[Hunter]\\
sm_cvar z_hunter_health 800                //default 250
sm_cvar z_hunter_max_pounce_bonus_damage 24        //default 24
sm_cvar z_hunter_speed 300                //default 300

//[Jockey]\\
sm_cvar z_jockey_health 450                 //default 325
sm_cvar z_jockey_leap_range 300                //default 200
sm_cvar z_jockey_leap_time 0.6                //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage 4                //default 3
sm_cvar z_jockey_speed 250                //default 250

//[Spitter]\\
sm_cvar z_spitter_health 400                //default 100
sm_cvar z_spitter_max_wait_time 30            //default 30
sm_cvar z_spitter_range 950                //default 850
sm_cvar z_spitter_speed 210                //default 210
sm_cvar z_spit_velocity 1000                //default 900

//[Tank]\\
sm_cvar z_tank_health 3500                //default 4000
sm_cvar z_tank_speed_vs 210                //default 210
sm_cvar z_tank_speed 210                //default 210
sm_cvar versus_tank_chance 0                //default 0.75

//[add bot for 5 vs 5]\\
//exec sourcemod\sb_add_5vs5_1bot.cfg

//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 724            //default 360
sm_cvar ammo_autoshotgun_max 256             //default 90
sm_cvar ammo_grenadelauncher_max 40            //default 30
sm_cvar ammo_huntingrifle_max 250            //default 150
sm_cvar ammo_shotgun_max 156                //default 56
sm_cvar ammo_smg_max 860                //default 650
sm_cvar ammo_sniperrifle_max 290            //default 180
sm_cvar ammo_chainsaw_max 40                //default 20


//[backups]\\
//sm_cvar z_boomer_limit 1                //default 1
//sm_cvar z_charger_limit 1                //default 1
//sm_cvar z_hunter_limit 1                //default 1
//sm_cvar z_jockey_limit 1                //default 1
//sm_cvar z_smoker_limit 1                //default 1
//sm_cvar z_spitter_limit                //default 1
//sm_cvar z_crouch_speed 75                //default 75
//sm_cvar z_versus_boomer_limit 1
//sm_cvar z_versus_charger_limit 1
//sm_cvar z_versus_hunter_limit 1
//sm_cvar z_versus_jockey_limit 1
//sm_cvar z_versus_smoker_limit 1
//sm_cvar z_versus_spitter_limit 1
Normal CFG
Code:
//Default Server Settings\\

//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches 1                //default 1
sm_cvar vs_incap_bonus 10                //default 10
sm_cvar vs_survival_bonus 25                //default 25
sm_cvar vs_tank_damage 24                //default 24 - tank dmg per hit
sm_cvar z_difficulty normal                //Easy, Normal, Hard, Impossible
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_charger_limit 1
sm_cvar z_versus_hunter_limit 1
sm_cvar z_versus_jockey_limit 1
sm_cvar z_versus_smoker_limit 1
sm_cvar z_versus_spitter_limit 1
//-------------------------------------------------------------------------------------


//Survivor Modding\\
sm_cvar survivor_allow_crawling 0             //default 0
sm_cvar survivor_crawl_speed 15             //default 15
sm_cvar survivor_crouch_speed  75            //default 75
sm_cvar survivor_damage_speed_factor 0            //default 0
sm_cvar survivor_drag_continuous_fire 1            //default 1
sm_cvar survivor_drag_speed_multiplier 0        //default 0
sm_cvar z_survivor_respawn_health 50            //default 50

sm_cvar survivor_drag_type 0    
//0: no dragging, 1: short tug, 2: continuous drag

sm_cvar survivor_friendly_fire_factor_easy     0    //default 0
sm_cvar survivor_incap_decay_rate 3            //default 3
sm_cvar survivor_incap_health 300            //default 300
sm_cvar survivor_incap_hopeless_decay_rate 12        //default 12
sm_cvar survivor_incap_tongued_decay_rate 12        //default 12
sm_cvar survivor_incapacitated_reload_multiplier 1    //default 1
sm_cvar survivor_lean 0                 //default 0 -  leaning?
sm_cvar survivor_ledge_grab_health 300            //default 300
sm_cvar survivor_limp_health 40                //default 40
sm_cvar survivor_limp_walk_speed 85            //default 85
sm_cvar survivor_max_incapacitated_count 2        //default 2
sm_cvar survivor_model_selection -1            //default -1

sm_cvar survivor_respawn_with_guns 1            //default 1
//0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.

sm_cvar survivor_revive_duration 5            //default 5
sm_cvar survivor_revive_health 30             //default 30
//How much temp health you get revived with.
sm_cvar survivor_speed 210                //default 210 

//sm_cvar survivor_limit 4                 //default 4 max nr of survivors
//sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies
//sm_cvar survivor_push 0                //default 0 pushing other surv
//sm_cvar survivor_shove_teammates 0

//sm_cvar survivor_revive_after_drag 0            //default 0
//Standing still after dragging someone will start reviving him

//sm_cvar survivor_revive_continuous_fire 1        //default 1
//Players need to hold +attack to revive

//sm_cvar survivor_speed_boost_factor 1            //default 1
//sm_cvar survivor_sprint_multiplier 1            //default 1
//sm_cvar survivor_upgrade_reload_duration 0        //default 0

//Zombie Player Modding\\---------------------------------------------------------------------

//[smoker]\\
sm_cvar tongue_allow_voluntary_release 0         //default 0
sm_cvar tongue_break_from_damage_amount 50        //default 50
sm_cvar tongue_choke_damage_amount 10            //default 10
sm_cvar tongue_choke_damage_interval 1            //default 1
sm_cvar tongue_drag_damage_amount 3            //default 3
sm_cvar tongue_dropping_to_ground_time 2        //default 2
sm_cvar tongue_fly_speed 1000                //default 1000
sm_cvar tongue_health 100                //default 100 - tongue health
sm_cvar z_gas_health 250                //default 250 - smoker health
sm_cvar tongue_hit_delay 20                //default 20
sm_cvar tongue_miss_delay 15                //default 15
sm_cvar tongue_range 750                //default 750

//[Boomer]\\
sm_cvar z_allow_female_boomer 1                //default 1
sm_cvar z_exploding_health 50                //default 50 - boomer health
sm_cvar z_exploding_force 5000                //default 5000
sm_cvar z_exploding_splat 50                //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius 200            //default 200 - Boomers splattering on the ground make survivors inside this radius it
sm_cvar z_female_boomer_spawn_chance 25            //default 25
sm_cvar z_vomit_range 300                //default 300
sm_cvar z_vomit_maxdamagedist 350            //default 350
sm_cvar z_vomit_fade_duration 5                //default 5 seconds
sm_cvar z_vomit_fade_start 5                //default 5

//[Common]\\
sm_cvar z_background_limit 20                //default 20
sm_cvar z_common_limit 30                //default 30
sm_cvar z_health 50                    //default 50 - common zombie health
sm_cvar z_infected_flashlight 1                //default 1 - allows zombies to see in the dark

//[Charger]\\
sm_cvar z_charger_allow_shove 0                //default 0 - allow shoving of charger
sm_cvar z_charger_health 600                //default 600
sm_cvar z_charger_max_prop_force 3000            //default 3000
sm_cvar z_charger_pound_dmg 15                //default 15
//sm_cvar z_charger_probe_alone 6            //default 6
//sm_cvar z_charger_probe_attack 24            //default 24

//[Hunter]\\
sm_cvar z_hunter_health 250                //default 250
sm_cvar z_hunter_max_pounce_bonus_damage 24        //default 24
sm_cvar z_hunter_speed 300                //default 300

//[Jockey]\\
sm_cvar z_jockey_health 325                 //default 325
sm_cvar z_jockey_leap_range 200                //default 200
sm_cvar z_jockey_leap_time 1                //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage 3                //default 3
sm_cvar z_jockey_speed 250                //default 250

//[Spitter]\\
sm_cvar z_spitter_health 100                //default 100
sm_cvar z_spitter_max_wait_time 30            //default 30
sm_cvar z_spitter_range 850                //default 850
sm_cvar z_spitter_speed 210                //default 210
sm_cvar z_spit_velocity 900                //default 900

//[Tank]\\
sm_cvar z_tank_health 4000                //default 4000
sm_cvar z_tank_speed_vs 210                //default 210
sm_cvar z_tank_speed 210                //default 210
sm_cvar versus_tank_chance 0.75                //default 0.75

//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 360            //default 360
sm_cvar ammo_autoshotgun_max 90             //default 90
sm_cvar ammo_grenadelauncher_max 30            //default 30
sm_cvar ammo_huntingrifle_max 150            //default 150
sm_cvar ammo_shotgun_max 56                //default 56
sm_cvar ammo_smg_max 650                //default 650
sm_cvar ammo_sniperrifle_max 180            //default 180
sm_cvar ammo_chainsaw_max 20                //default 20

//[backups]\\
//sm_cvar z_boomer_limit 1                //default 1
//sm_cvar z_charger_limit 1                //default 1
//sm_cvar z_hunter_limit 1                //default 1
//sm_cvar z_jockey_limit 1                //default 1
//sm_cvar z_smoker_limit 1                //default 1
//sm_cvar z_spitter_limit                //default 1
//sm_cvar z_crouch_speed 75                //default 75
//sm_cvar z_versus_boomer_limit 1
//sm_cvar z_versus_charger_limit 1
//sm_cvar z_versus_hunter_limit 1
//sm_cvar z_versus_jockey_limit 1
//sm_cvar z_versus_smoker_limit 1
//sm_cvar z_versus_spitter_limit 1

sm_say "Normal Server Setting Loaded - Returning to normal Gameplay."

Last edited by KrankFL; 12-14-2009 at 11:32.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-14-2009 , 14:22   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #7

Nicely customized. Im gonna be stealing some of those cvars ;]

Dont know about 2 chargers though.
Blakeocity is offline
shady2k2
Member
Join Date: Oct 2009
Old 01-01-2010 , 19:20   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #8

KrankFL

nice job..u can provide us a list with plugins for l4d2 server please?
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rambomst
SourceMod Donor
Join Date: Nov 2009
Location: Sydney, Australia
Old 01-02-2010 , 08:20   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #9

I am also interested in what addons you use. I copied your CFG entirely and I love the config it is so much better ^^
__________________

Last edited by rambomst; 01-04-2010 at 07:27.
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 16:23   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #10

Here's my addtion for you to look over.
I've been tweaking my config for VS for a week or two trying to find the best balance for games.

Plugins:
Ready Up
No Safe Room MedKits
GhostFly - Crimson Fox's version
Hunter Distance Meter v1.2
Melee Fatigue - Turned Off
Weapon Unlock - for CSS weapons
Black & White Notifier
L4D2 Pause
Infected Bots

I have a few others but they're not really specific to VS...

Code:
//Ready Up!
l4d_ready_enabled 1
l4d_ready_both_halves 1
l4d_ready_minimum_players 8 
//l4d_ready_server_cfg 
l4d_ready_search_key_disable 0
l4d_ready_competition 0
l4d_ready_pause_allowed 2
l4d_ready_pause_duration  90
//l4d_ready_cfg_name


//Bandwidth/Rate Settings
sm_cvar sv_minrate 20000
sm_cvar sv_maxrate 30000
sm_cvar sv_minupdaterate 10
sm_cvar sv_maxupdaterate 33
sm_cvar sv_mincmdrate 67
sm_cvar sv_maxcmdrate 101
sm_cvar sv_client_cmdrate_difference 1
sm_cvar sv_client_predict 1
sm_cvar sv_client_min_interp_ratio -1
sm_cvar sv_client_max_interp_ratio 1
sm_cvar cl_updaterate 101
sm_cvar cl_cmdrate 101

//CUSTOM
sm_cvar survivor_incapacitated_accuracy_penalty  0    
sm_cvar sv_doors_push_players 0
sm_cvar z_door_retry_interval 1
sm_cvar bullet_ff_through_walls 1
sm_cvar sb_all_bot_team 1

//BOT BEHAVIORAL CHANGES (to increase bot reaction time and tighten follow distance)
sm_cvar sb_friend_immobilized_reaction_time_normal 0        // Default 2
sm_cvar sb_friend_immobilized_reaction_time_hard 0        // Default 1
sm_cvar sb_friend_immobilized_reaction_time_expert 0        // Default 0.5
sm_cvar sb_friend_immobilized_reaction_time_vs 0        // Default 0.5

sm_cvar sb_max_battlestation_range_from_human 200        // Default 750
sm_cvar sb_battlestation_give_up_range_from_human 450        // Default 1500
sm_cvar sb_battlestation_human_hold_time 2             // Default 4
sm_cvar sb_close_checkpoint_door_interval 0.3             // Default 2

sm_cvar sb_separation_danger_max_range 400                // Default 600
sm_cvar sb_separation_danger_max_range 300                // Default 500
sm_cvar sb_separation_range 100                        // Default 200                    
sm_cvar sb_max_scavenge_separation 500

sm_cvar sb_follow_stress_factor 500                    // Default 0.5

sm_cvar sb_locomotion_wait_threshold 2                // Default 10

sm_cvar sb_neighbor_range 225                        // Default 300 - How close a friend needs to be to feel safe

sm_cvar sb_threat_close_range 200                    // Default 150 - Very close range for threats
sm_cvar sb_threat_very_close_range 125                // Default 150
sm_cvar sb_threat_medium_range 600                    // Default 300 - Too close for comfort, even when neutral
sm_cvar sb_threat_far_range 1200                    // Default 600 - Close enough to be a threat if near several other threats
sm_cvar sb_threat_very_far_range 2000                    // Default 1500 - Too far to be a threat, even for boss infected

sm_cvar survivor_ff_avoidance 1                        // Default 0 - maybe this is what keeps them from running in front of you? :P
sm_cvar survivor_ff_avoidance_pitch 20                // Default 20
sm_cvar survivor_ff_avoidance_yaw 10                    // Default 10
sm_cvar survivor_ff_tolerance 26                    // Default 26

sm_cvar sb_max_team_melee_weapons 2

// BOT/PLAYER VOCALIZATION CHANGES (to lower rate of bot yelps)
sm_cvar rescue_yell_interval 15                        // Default 6
sm_cvar shout_going_to_die_interval 60                // Default 20
sm_cvar z_reload_chatter_nearby_friend_range 200        // Default 600
sm_cvar z_reload_chatter_recent_enemy 0.5                // Default 1
sm_cvar z_reload_chatter_shotgun_ammo_threshold 0        // Default 6
sm_cvar z_reload_chatter_shotgun_interval 10            // Default 10



// VERSUS
sm_cvar z_ghost_delay_max 15                         //Spawn timers
sm_cvar z_ghost_delay_min 15                     
sm_cvar z_ghost_checkpoint_spawn_interval 0            // Default 30
sm_cvar z_ghost_finale_spawn_interval 15                // Default 20
sm_cvar z_ghost_speed 550                            // Default 450
sm_cvar vs_max_team_switches 9999
sm_cvar vs_incap_bonus 50
sm_cvar vs_show_life_stats 1
sm_cvar z_fog_spawn 1                             // Default 0
sm_cvar sv_force_normal_respawn 1

//Tank Changes
sm_cvar tank_swing_interval .75                     // Default 1.5
sm_cvar tank_swing_miss_interval 0.75                 // Default 1
sm_cvar z_tank_speed_vs 240                         // Default 210
sm_cvar versus_tank_flow_team_variation 0.0
sm_cvar tank_stuck_time_suicide 99999999999
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1
sm_cvar director_tank_lottery_selection_time 4
sm_cvar versus_boss_flow_max 0.9
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_min 0.3
sm_cvar versus_boss_flow_min_intro 0.3

//Witch Changes
//sm_cvar z_witch_damage_per_kill_hit 75
//sm_cvar z_witch_anger_rate 0.80
//sm_cvar z_witch_wander_personal_time 0.25
//sm_cvar z_witch_personal_space 150
sm_cvar versus_witch_chance 1.0
sm_cvar versus_witch_chance_finale 0.0
sm_cvar versus_witch_chance_intro 1.0
sm_cvar versus_witch_flow_team_variation 0.5

//Smoker Changes
sm_cvar tongue_allow_voluntary_release 1
sm_cvar tongue_victim_acceleration 50
sm_cvar tongue_victim_accuracy_penalty 0.3
sm_cvar tongue_victim_max_speed 200
sm_cvar tongue_fly_speed 1400
sm_cvar tongue_range 1050                             // Default 700
sm_cvar tongue_los_forgiveness_time 5.0                 // Default 1
sm_cvar tongue_break_from_damage_amount 200             // Default 50
sm_cvar tongue_health 150                             // Default (100)

//Boomer Changes
sm_cvar z_vomit_boxsize 3                            // Default 1
sm_cvar z_vomit_fatigue 500                        // Default 3000
sm_cvar z_vomit_range 500                            // Default 300
sm_cvar z_vomit_maxdamagedist 500                    // Defualt 350
sm_cvar z_vomit_target_dot 1
sm_cvar z_vomit_target_range 500
sm_cvar z_vomit_interval 20                        // Default 30
sm_cvar z_vomit_duration 2                            // Default 1
sm_cvar z_exploding_inner_radius 250                    // Default 130
sm_cvar z_exploding_outer_radius 400                    // Default 200

//Jockey Changes
sm_cvar z_jockey_ride_damage 5                         // Default 3
sm_cvar z_leap_interval_post_incap 15                 // Default 30
sm_cvar z_jockey_ride_damage_delay 0                    // Default 1
sm_cvar z_jockey_min_ledge_distance 50                // Default 200

//Hunter Changes
sm_cvar z_pounce_damage_interrupt 250                    // Default 50

//Charger Changes

//Spitter Changes
sm_cvar z_spit_interval 15                            // Default 20
sm_cvar z_spit_latency 0                            // Default 
sm_cvar z_spit_range 1500                            // Default 900
sm_cvar z_spit_velocity 1500                        // Default 900
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