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Stripper:Source (Updated 2011-04-15)


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-23-2010 , 16:11   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #541

A thought:

If OnMapSpawn fires on the second round ... could it be Valve has all the entities we removed using stripper RETURN?!

Ill test using the wipe command for second rounds aswell.
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untalented893
Senior Member
Join Date: Oct 2009
Old 02-23-2010 , 16:54   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #542

Hey guys, sorry to keep popping in here and asking nub questions, but I got everything working and love the program, however Stripper remains active in scavenge mode. I've edited my maps to make them more difficult so there are lots of obstacles in the way, which I don't want for scavenge. So my question is: Is there a way to deactivate stripper during scavenge without having to configure it every game I start?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-23-2010 , 18:48   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #543

you need to use the game mode config loader plugin to disable this outside of versus.

it may make for less map files putting every game mode in the same file, but i preferred l4d1 where i could run map configs.

and: onmapspawn fires, but it doesnt find the entities, which is why both paths in the mall are open (but the door doesnt work on first floor).
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eXDee
Member
Join Date: May 2009
Old 02-24-2010 , 04:11   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #544

Right, thanks. I just thought that perhaps you could modify other variables since the cart speed can be modified.
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untalented893
Senior Member
Join Date: Oct 2009
Old 02-24-2010 , 19:44   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #545

Quote:
Originally Posted by dirka_dirka View Post
you need to use the game mode config loader plugin to disable this outside of versus.

it may make for less map files putting every game mode in the same file, but i preferred l4d1 where i could run map configs.
Cool. Now is there some kind of command or something to put in a cfg file for scavenge to disable it? Or will I have to make it run every map's cfg for every gamemode that I want it enabled?

Thanks
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 02-25-2010 , 14:45   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #546

meta unload ##
would be the command. But I think stripper will fire before this plugin executes and you'll have the entities already added.

A better way to do it would be to do what valve does. Use stripper to
1) Give all your entities you added targetname values
2) Create a logic_relay entity and add the "OnTrigger" call for every entity that you want to disappear. Call the Kill input on those entities.
2a) Add a targetname to your logic_relay, like relay_scavenge_modded_delete.
3) Find and modify the info_gamemode entity.
3a) There is a OnScavenge call on that entity, add another but call relay_scavenge_modded_delete<-trigger<-<-0<-1.

Hunt around with that info_gamemode entity to see how they do it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-25-2010 , 15:02   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #547

i just put meta load stripper or meta unload stripper in all the configs. while you can use #'s, after loading/unloading more then once, the number will change.

no need to make overly complex configs that more then likely wont work.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 02-25-2010 , 15:07   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #548

I just didn't know which meta source thing would load first, stripper or sourcemod.

And if he wants SOME things to appear and others not, he'll have to do the config way. Good knowledge to understand though.
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untalented893
Senior Member
Join Date: Oct 2009
Old 02-25-2010 , 17:20   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #549

wow, I really can't thank you guys enough. I wound up using the "meta unload stripper" command on scavenge, teamscavenge, and survival cfgs. It works like a charm. Thanks for all your help you guys!
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-25-2010 , 18:19   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #550

actually, re-reading your post thraka, it would be a viable method for versus/scavenge... but then you got coop and survival.. and the upcoming game mode HOT (if thats really what it will be called).

if i were to want to mod more then 1 game mode (and in different ways), adding targetnames like valve does for survival/scavenge would be the way to go on some of the custom entities you want to add.
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