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[ANY] tLevelMod v0.1.3 (2010-04-05)


  
 
 
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Magma Spire
Junior Member
Join Date: Feb 2010
Old 03-30-2010 , 20:39   Re: [ANY] tLevelMod v0.1.2 (2010-03-28)
Reply With Quote #11

Any chance for Noodle's method of creating new xp requirements for levels? That is, instead of multiplying the original amount by a multiplier, just adding a base amount of xp to the total?

Not as fun as exponential xp requirements, but I like clean, rounded numbers myself.

EDIT: Might as well add some more comments here...

Big issue:
Using the levelmod.xp.hurt.sdkhooks.smx will cause a cacophony of errors in console (for the server), as well as somehow disable world damage (saw blades and bottomless pits I tested personally, may include payload explosions and trains). The deprecated plugin works without a flaw, though.

Suggestions:
Experience for assists and medic assists would be nice, though not necessary.
Setting "sm_lm_exp_maxbydmg" to zero disables experience through damage, instead of removing the experience ceiling ("0 = unlimited").
Disabling the level up sound with the particle effects would be nice if paired up.
Capping flags/pushing kart for experience? Didn't check it myself, but hey.
Possibly a chat message at the end of the game proclaiming the player with the highest level? (to be added to the "leader" core, of course).
It seems like "sm_lm_deathmessage" and "sm_lm_announce" have be remove/renamed as of 0.4. Any chance to get these back?

I understand that I'm not using the absolutely latest version, so you've probably gotten a lot more done since this one.

Enough suggestions for now, though... Everything else runs beautifully. It's a ton of fun to fight for the top level and gloat after you kill someone! Keep it up, man. I'll be testing this on my server for the time being.

Last edited by Magma Spire; 03-30-2010 at 22:25.
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