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TF2Items - Items with custom attributes.


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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 07-14-2010 , 09:00   Re: TF2Items - Items with custom attributes.
#351

my regs have been asking about a toggle of some kind so they can take the effects off... we find that if the server is filled with noobs, even a tiny attribute advantage given to an experienced player is WAY to much unless there is another on the other team to balance it out... it would be cool to be able to shut it off in situations like this...
also, i been considering a plugin to pick a random player on each team and give him super weps... sort of like a boss character... and switch it up every so many minutes, or on death, or some such thing... but with the lack of a toggle i cant figure out how it would happen on the fly... any thoughts?
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iSins
Junior Member
Join Date: Jul 2010
Old 07-14-2010 , 11:20   Re: TF2Items - Items with custom attributes.
#352

is there a list where i can get effects at? like speed increase and stuff
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 07-14-2010 , 12:02   Re: TF2Items - Items with custom attributes.
#353

linked in the first post... items_game.txt
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Silesti
Junior Member
Join Date: May 2010
Old 07-14-2010 , 16:37   Re: TF2Items - Items with custom attributes.
#354

"150 ; 1" attribute enable goldwrench effect, but there is also problem, when i die.. and when i spawn again, all my buildings got destoyed.

Last edited by Silesti; 07-14-2010 at 16:50.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-14-2010 , 17:51   Re: TF2Items - Items with custom attributes.
#355

Valve's 'fix' for the mini-sentry exploit was to tie the buildings to the wrench, so when the wrench gets recreated by the game (as it detects a mismatch between what you have and what you are meant to have) your buildings get destroyed with the old wrench. This is the same as the reason the uber level gets reset with the medigun.
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Viper Snake
Junior Member
Join Date: Jun 2010
Old 07-14-2010 , 18:05   Re: TF2Items - Items with custom attributes.
#356

Quote:
Originally Posted by cybersquare420 View Post
huh, well, i am running on windows server 2003, mm 1.8.1, sm 1.3.4 and i ma not having any crash issues with this before or after the latest update... perhaps the issue lies in the sm an mm versions you are running?

SourceMod Version Information:
SourceMod Version: 1.3.4-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.4-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jul 8 2010 21:179
Build ID: 3002:50a0dafcc82f-dev
http://www.sourcemod.net/

"metamod_version" = "1.8.2V" ( def. "1.8.2" )
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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 07-15-2010 , 03:50   Re: TF2Items - Items with custom attributes.
#357

Ok, I need a simple question answered. Since Valve nerfed attaching entitiys, What works and doesnt work on this plugin?
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 07-16-2010 , 13:23   Re: TF2Items - Items with custom attributes.
#358

Quote:
Originally Posted by prom3th3an View Post
Ok, I need a simple question answered. Since Valve nerfed attaching entitiys, What works and doesnt work on this plugin?
iirc a while back changing an item out of it's normal quality made it not show up. I don't know if it still does that though.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 07-24-2010 , 09:06   Re: TF2Items - Items with custom attributes.
#359

sorry... didnt read close enough the first time... never mind
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Last edited by cybersquare420; 07-24-2010 at 09:07. Reason: DOH!!!!
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Jojje94
Junior Member
Join Date: Jul 2009
Location: Sweden
Old 07-27-2010 , 15:13   Re: TF2Items - Items with custom attributes.
#360

You can't change a weapon's name string right? It'd be cool if you could!
Not sure if it's even possible sooo... yeah.
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