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Biohazard v2.00 Beta 3b (Zombie Mod)


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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 07-26-2010 , 15:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3641

Quote:
Originally Posted by BloodMan View Post
This is some hard work man. This might take way to long for only one person, he would need a lot of stuff.
maybe your right...i guess we'll have to stick with bio.
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syarsyer
Junior Member
Join Date: Jul 2010
Old 07-27-2010 , 07:43   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3642

Hi there, is it possible to disable the /class function and is it possible to make a plugin that we cant choose the zombie class, but we will go through it all one by one for example, first zombie is slum, then if we die, we will respawn as a stalker, and then if die again, respawn as gonome and so on. im just wondering if its really possible. and can someone tell me where can i find bio_random_models?

Last edited by syarsyer; 07-27-2010 at 08:03.
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Ryokin
Senior Member
Join Date: Jan 2010
Old 07-27-2010 , 08:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3643

first , read the cvar correctly
second , search ..
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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 07-27-2010 , 10:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3644

Quote:
Originally Posted by syarsyer View Post
Hi there, is it possible to disable the /class function and is it possible to make a plugin that we cant choose the zombie class, but we will go through it all one by one for example, first zombie is slum, then if we die, we will respawn as a stalker, and then if die again, respawn as gonome and so on. im just wondering if its really possible. and can someone tell me where can i find bio_random_models?
1. there's a cvar for that, just look in your bh_cvars.cfg .

2. here :
Attached Files
File Type: sma Get Plugin or Get Source (bio_random_models.sma - 689 views - 1.4 KB)
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5c0r-|3i0
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Join Date: Nov 2008
Location: Việt Nam
Old 07-28-2010 , 00:44   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3645

@syarsyer: It maybe possible .
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syarsyer
Junior Member
Join Date: Jul 2010
Old 07-28-2010 , 06:11   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3646

thanks vaan. and how about the respawn thing? if we die, we will respawn as another zombie, but cant pick classes. thanks in advance.
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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 07-28-2010 , 10:53   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3647

Quote:
Originally Posted by syarsyer View Post
thanks vaan. and how about the respawn thing? if we die, we will respawn as another zombie, but cant pick classes. thanks in advance.
This is the only one i could find, made by marcellus, I'm not sure if it works.

https://forums.alliedmods.net/showpo...postcount=1005


Maybe 5c0r-|3i0 can fix it?

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vaan123
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Join Date: Sep 2009
Location: Kuwait
Old 07-29-2010 , 15:27   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3648

BioHazard Sub Plug-ins

~Extra Items/plug-ins~

[SpectNvg]: Gives Spectators Night-Vision;
-
[zm_nofs]: a little add-on to remove zombie footsteps sound;
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[bio_fsg]: Add-on to remove zombie footsteps & Give zombies gravity;
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[bio_autoinfection]: Automatically Infects humans if more than zombies;
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[bio_czbots]: an Add-on that forces infection on CZ BOTS;
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[bio_longjump]: Gives first zombie Leap;
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[bio_ambience]: Plays Back-Ground music/soundtrack while playing;
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[bio_ambience_mp3]: Same as the one above except this adds support for MP3 files;
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[bio_random_weapons]: Humans Spawn with random weapons;
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[bio_random_weapons]: same as the above except this is compatible with the latest version of bio;
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[bio_antiblock_bindkey]: An add-on that enables humans to pass through each other;
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[bio_infectme]: Enables a player to infect him/her self;
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[bio_misc]: Includes: Lightning+thunder (with customizable sound), Removes zombie Cross-hair, Zombies Explode on death, Gives humans Flahslight;
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[bio_corpse]: Enables Zombies to eat Corpses;
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[bio_candle]: Gives Humans Candle-Bombs, +attack2 to execute attack;
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[sentryguns]: Humans can buy sentryGuns;
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[bio_napalm_nades]:
turns one of the default grenades into a napalm
bomb that can set players on fire
;
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[bio_eyecandy]: adds biohazard icon at start of infection;
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[health_displayer]: Enables you to see your full health while a zombie;
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[bio_server_addon_countdown]: just like ZP's Count down, when round starts, you will hear a count-down till the infection starts;
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[bio_radio]: Radio for Zombies (Customizable)
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[bio_human_disguise]:
When humans HP drops below a certain amount, they will turn semi-invisible;
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[bh_squeakgrenade]: Gives zombies item to infect humans;
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[bio_nvg_new]: With this plug-in you can change Biohazard's NVG color;
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[grenade_trap]: a grenade that will only trigger when a zombie lands on it;
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[bio_zombie_painsounds]: Adds Pain sounds to zombies (Customizable);
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[bio_frostnades]: Replaces Flares with Frostnades;
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[bio_thermal_goggles]: by using this, you can trance enemies through walls;
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[bio_zspawn]: Zombies can respawn as zombies after death as well as players who have just joined (needs to be fixed)
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[bio_respawn]: same as the above but this actually works.


~Extra Classes~

[bio_climbingzombie]: Zombie Class: Can climb walls;


(Adding more soon) (No classes with special features found)

~Extra Other/Rare~

zm_aztec: a map i found on this thread.





(I do not own any of the plug-ins nor did i edit them, all credits go to their rightful owners)

"Note: Some plugins aren't compatible with the latest bio and some are."
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Last edited by vaan123; 08-02-2010 at 01:51. Reason: Updated 8/2 8:49 GMT 3+
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5c0r-|3i0
Veteran Member
Join Date: Nov 2008
Location: Việt Nam
Old 07-30-2010 , 06:43   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3649

bio_corpse and candle and random_weapons : work for all version !
But thanks anyway for collecting them...Stick this link in your sig !! People can find it easily
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dias
BANNED
Join Date: Jul 2009
Location: South Vietnam
Old 07-30-2010 , 08:18   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3650

is There a zombie class ?
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