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Realism for Paintball Gun & Mod


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water
Member
Join Date: Feb 2009
Old 07-01-2010 , 17:25   Re: Realism for Paintball Gun & Mod
Reply With Quote #391

AMXX] Displaying debug trace (plugin "paintballgun.amxx")
[AMXX] Run time error 10: native error (native "pev")
[AMXX] [0] paintballgun.sma::fw_touch (line 575)

new class[20];
pev(bullet, pev_classname,class ,19);
what's wrong with this problem?
water is offline
kino295
Junior Member
Join Date: Feb 2010
Old 07-02-2010 , 06:23   Re: Realism for Paintball Gun & Mod
Reply With Quote #392

Dude! Your mod eats ram like fkin MMO Server about 1,5 GB x.x
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miqelm
Junior Member
Join Date: Jul 2010
Old 07-06-2010 , 14:15   Re: Realism for Paintball Gun & Mod
Reply With Quote #393

People! I've got solution for the problem when you've got runtime error c++.
Download each *.sma file from the first post, then compile it changing files to *.amxx an then put them in proper places. For me works fine.
If you have problems, I can upload *.sma and *.amxx files here
Good luck!
miqelm is offline
Old 07-20-2010, 17:51
Loniu
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Old 07-20-2010, 21:48
cs1.7
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Old 07-21-2010, 02:19
Loniu
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Old 07-21-2010, 08:12
cs1.7
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Old 07-21-2010, 08:33
Loniu
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Old 07-22-2010, 02:31
cs1.7
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Old 07-22-2010, 03:10
Loniu
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cs1.7
Senior Member
Join Date: Oct 2008
Old 07-22-2010 , 07:41   Re: Realism for Paintball Gun & Mod
Reply With Quote #394

Ball container realism for paintball markers


features:

  1. your paintball marker has a container with 50 balls
  2. your super-paintball marker has a container with 55 balls
  3. after your super-paintball marker container is empty, you can reload 1 bullet that you had in your pocket (last chance bullet).
  4. T and CT both have now 15 paintballs in their magazine (more fair & realistic pb handgun ammo)

installation:
  • you must run these two plugins paintball_mc_by_cmc.amxx & paintball_bp_by_cmc.amxx with the regular paintball plugins!
  • use this special rpaintball.cfg
Attached Files
File Type: sma Get Plugin or Get Source (paintball_mc_by_cmc.sma - 843 views - 10.5 KB)
File Type: sma Get Plugin or Get Source (paintball_bp_by_cmc.sma - 831 views - 9.0 KB)
File Type: cfg rpaintball.cfg (3.3 KB, 253 views)
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cs1.7 is offline
Old 07-22-2010, 08:00
Loniu
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Old 07-29-2010, 10:01
miqelm
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miqelm
Junior Member
Join Date: Jul 2010
Old 08-14-2010 , 18:30   Re: Realism for Paintball Gun & Mod
Reply With Quote #395

i've got problem, server sometimes crashes, here are the error logs:
Code:
L 08/13/2010 - 09:46:51: [FAKEMETA] Invalid entity
L 08/13/2010 - 09:46:51: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 09:46:51: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 09:50:01: [FAKEMETA] Invalid entity
L 08/13/2010 - 09:50:01: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 09:50:01: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 10:00:26: Start of error session.
L 08/13/2010 - 10:00:26: Info (map "aim_map") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 10:00:26: [FAKEMETA] Invalid entity
L 08/13/2010 - 10:00:26: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 10:00:26: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 10:04:43: Start of error session.
L 08/13/2010 - 10:04:43: Info (map "aim_crazyjump3") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 10:04:43: [FAKEMETA] Invalid entity
L 08/13/2010 - 10:04:43: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 10:04:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 10:18:50: Start of error session.
L 08/13/2010 - 10:18:50: Info (map "de_paintball") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 10:18:50: [FAKEMETA] Invalid entity
L 08/13/2010 - 10:18:50: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 10:18:50: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 12:44:25: Start of error session.
L 08/13/2010 - 12:44:25: Info (map "gg_mini_dust2") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 12:44:25: [FAKEMETA] Invalid entity
L 08/13/2010 - 12:44:25: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 12:44:25: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 13:52:14: Start of error session.
L 08/13/2010 - 13:52:14: Info (map "aim_crazyjump") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 13:52:14: [FAKEMETA] Invalid entity
L 08/13/2010 - 13:52:14: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 13:52:14: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/13/2010 - 17:37:15: Start of error session.
L 08/13/2010 - 17:37:15: Info (map "cs_assault") (file "addons/amxmodx/logs/error_20100813.log")
L 08/13/2010 - 17:37:15: [FAKEMETA] Invalid entity
L 08/13/2010 - 17:37:15: [AMXX] Run time error 10 (plugin "paintballgun.amxx") (native "pev") - debug not enabled!
L 08/13/2010 - 17:37:15: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Help me, what is wrong??
miqelm is offline
Patrico
New Member
Join Date: Sep 2010
Old 09-06-2010 , 08:31   Re: Realism for Paintball Gun & Mod
Reply With Quote #396

Hi, i have problem. Error log's.
L 09/06/2010 - 14:07:45: [AMXX] Failed to allocate memory (plugin "paintballmod.amxx")
Patrico is offline
Mxracer6y
New Member
Join Date: Oct 2010
Old 10-10-2010 , 22:04   Re: Realism for Paintball Gun & Mod
Reply With Quote #397

Hey so im just finding out about this plugin this week... i was playing on a server having some fun when the next round starts i just about crapped my pants!! The blue to clear fade dye autococker was MY skin!! I had modeled this skin for DPB 1.0 YEARS AGO. Im pretty sure i even still have the .psd's and several other color variations (from limegreen/clear, bloodred/clear etc.)

Although i didn't make the model, the skin is 100% my work. I'm completely and totally flattered to have my skins still being used today..

What I DO have a problem with is the way the you portray ALL the model / skins to be YOUR work, including my skin. As far as i know the only skin thats from me was the dye blue to clear fade autococker. (i also know most of the creators of the other models and skins as well, but have lost contact with them over the years)

I do not mind if you continue to use my skin, but i would like some recognition. If you contact me i can show you the original .psd files, and other color and skin variations to prove its my work.


So please, if you continue to use these models and skins (including mine, and the others) please give credit where credit is due.

(this is my skin http://img137.**************/i/pbmod1hj4.jpg/)
Mxracer6y is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-10-2010 , 23:01   Re: Realism for Paintball Gun & Mod
Reply With Quote #398

Sorry man but have you looked at the last time he was on? I highly doubt anything is gonna happen from his part. If anything after looking at all the info, we could edit the first post for proper recognition. Im just stoppin by to see whats goin on on the phone. Ill take a look at it later if somebody else doesnt. I hope my ADD doesnt get the best of me this time.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-10-2010 , 23:09   Re: Realism for Paintball Gun & Mod
Reply With Quote #399

Quote:
Originally Posted by bmann_420 View Post
Sorry man but have you looked at the last time he was on? I highly doubt anything is gonna happen from his part. If anything after looking at all the info, we could edit the first post for proper recognition. Im just stoppin by to see whats goin on on the phone. Ill take a look at it later if somebody else doesnt. I hope my ADD doesnt get the best of me this time.
Coincidences are funny things. I just happened to open this today.

Credit was given were credit is due. Sorry for any inconvenience. I just took the code and models from the original mod and continued their work without paying a lot of attention to the past. I like that spirit about the open source community that this is.

BTW, I just created this little monster a lot of time ago and allowed it to incubate for a long time, and to my surprise it still lives... Thanks bmann a bunch for taking care of it for the community and not letting it die.

I still don't have the time to maintain this at all, but since it lives and apparently is still played, my next question would be: how can I "pass it on" to the next one in this community so it gets properly maintained / enhanced? I am sure there are a lot of good ideas to add to it.

Best regards,
Rul4.
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Check out my other plugins.
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Azuel
New Member
Join Date: Sep 2008
Old 10-13-2010 , 13:36   Re: Realism for Paintball Gun & Mod
Reply With Quote #400

Information from Console... :/

L 10/13/2010 - 19:18:43: [AMXX] Invalid Plugin (plugin "paintballmod.amxx")

I have download paintballmod.amxx from your first post in this thread and it cant go it on... paintballnade.amxx, paintballmoves.amxx, paintballgun.amxx going corectly but only this plugin cant start

The same thing i have found on error logs.

10/13/2010 - 19:18:43: [AMXX] Invalid Plugin (plugin "paintballmod.amxx")

When i go to serwer and write in console "amxmodmenu" then click "next page" and click pause/unpause plugins. All plugins i have but in that place where must be paintballmod is written "Unknown" >.<

Can You check your plugin and tell me why he can't run correct ??

Please i need that plugin ...

Best Regards.
Azuel is offline
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