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Realism for Paintball Gun & Mod


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Soundtrackbaby
Junior Member
Join Date: Jul 2010
Old 10-20-2010 , 15:59   Re: Realism for Paintball Gun & Mod
Reply With Quote #411

so i see my paintballmod.amxx

dont work, but why?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-21-2010 , 02:30   Re: Realism for Paintball Gun & Mod
Reply With Quote #412

You did not do what I said, after you do that, we can figure it out.
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Soundtrackbaby
Junior Member
Join Date: Jul 2010
Old 10-21-2010 , 13:16   Re: Realism for Paintball Gun & Mod
Reply With Quote #413

hey sry im from germany thats why i need longer to understand waht u want so now i did ride in console

paintballmod.amxx debug

but the server give nothing too see
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-21-2010 , 14:49   Re: Realism for Paintball Gun & Mod
Reply With Quote #414

In your plugins.ini:
paintballmod.amxx debug

Restart map

Go into server console and type:
amxx plugins

Copy/paste exactly what it says.
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Soundtrackbaby
Junior Member
Join Date: Jul 2010
Old 10-21-2010 , 16:36   Re: Realism for Paintball Gun & Mod
Reply With Quote #415

i did waht you said but is also nothing ....
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Soundtrackbaby
Junior Member
Join Date: Jul 2010
Old 10-21-2010 , 19:32   Re: Realism for Paintball Gun & Mod
Reply With Quote #416

i did found why it dont work ^^
becouse i needet to make the .sma datei to .amxx again now works
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-21-2010 , 20:13   Re: Realism for Paintball Gun & Mod
Reply With Quote #417

From the server console? amxx plugins is an amxmodx command that works from the server console (or using rcon client side). HLSW for example, or by rcon

Edit, okay diddnt see the second post.
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niculaie
Member
Join Date: Jul 2008
Old 10-22-2010 , 14:06   Re: Realism for Paintball Gun & Mod
Reply With Quote #418

ok guys it looks that compiling sma's locally did the job and not removing the game name changer function. it might be a good free addition to the plugin the possibility to control the function, anyway. it also may help to upload the sma with this new function because the online compiler *might* have been updated in the meantime (2 years or so) and some errors would not take place again when users take the amxx directly. if not, advise in the main post users to compile locally the paintballmod.sma

bmann you mean this error?
002:59: [FAKEMETA] Invalid entity
002:59: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
002:59: [AMXX] Run time error 10: native error (native "pev")
002:59: [AMXX] [0] 33450.attach::act_explode (line 795)
002:59: [AMXX] [1] 33450.attach::remove_nade (line 73
and this fix? http://forums.alliedmods.net/showthr...602#post984602
i saw it was already applied in the latest ver 5.10 i believe the lines
if (pev_valid(g_paintballs[a]))
{
set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
g_pbcount++;
}
please correct me if i'm wrong. i did not have these errors this year ) thanks bmann
also change_log.txt in main post shows last paintballgun ver as 5.9 not 5.10
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Last edited by niculaie; 10-22-2010 at 14:32.
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nsb
Member
Join Date: Jul 2010
Old 11-05-2010 , 12:00   Re: Realism for Paintball Gun & Mod
Reply With Quote #419

I'm getting this error constantly.

Code:
L 11/04/2010 - 23:02:09: Start of error session.
L 11/04/2010 - 23:02:09: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20101104.log")
L 11/04/2010 - 23:02:09: [FAKEMETA] Invalid entity
L 11/04/2010 - 23:02:09: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 11/04/2010 - 23:02:09: [AMXX] Run time error 10: native error (native "pev")
L 11/04/2010 - 23:02:09: [AMXX]    [0] paintballgun.sma::act_explode (line 795)
L 11/04/2010 - 23:02:09: [AMXX]    [1] paintballgun.sma::remove_nade (line 738)
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niculaie
Member
Join Date: Jul 2008
Old 11-05-2010 , 13:17   Re: Realism for Paintball Gun & Mod
Reply With Quote #420

use the latest paintballgun.amxx or compile the latest paintballgun.sma because it have been fixed in 2009. you will find it on the first page
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