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[L4D-L4D2] New custom commands v1.0.9


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Zergling89
Member
Join Date: Dec 2009
Old 10-16-2010 , 13:17   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #201

That can be good toi set-model after
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 10-22-2010 , 13:10   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #202

2 Things.

1. Boomer Rain has been already done, in a plugin. You can delete it from to-do list, or ask for a permission to copy the code.

2. Any updates soon ?
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iiyourromeoii
New Member
Join Date: Oct 2010
Old 10-22-2010 , 23:05   Re: [L4D2] New custom commands
Reply With Quote #203

Quote:
Originally Posted by Searcher64 View Post
This could be the official L4D2 version of this

https://forums.alliedmods.net/showthread.php?p=665771
hello how you doing ? you think you can help me with my servers my admin file got deleted ...and i cant add new plugins is not working
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-24-2010 , 18:15   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #204

Hi Honorcode, I didn´t know this plugin made by you. It´s cool!!

An observation. Maybe if you also add a "give" command to possibility give a weapon or item to a player, that would be good

Anyway +5 stars.

ˇˇGracias tio!!
__________________
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 10-25-2010 , 06:34   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #205

Quote:
Originally Posted by Herokim View Post
2 Things.

1. Boomer Rain has been already done, in a plugin. You can delete it from to-do list, or ask for a permission to copy the code.

2. Any updates soon ?
Im sorry, i've been busy recently with some other stuff, and i cant find the time to enhance or add new commands. But i will do when i have time .

Quote:
Originally Posted by uriel18 View Post
Hi Honorcode, I didn´t know this plugin made by you. It´s cool!!

An observation. Maybe if you also add a "give" command to possibility give a weapon or item to a player, that would be good

Anyway +5 stars.

ˇˇGracias tio!!
Good to hear you liked the plugin, and sure, any suggestion is welcomed .

Buena suerte! ;)
honorcode23 is offline
λlsnana(H λ l f l i f e)
Member
Join Date: Jun 2010
Old 10-25-2010 , 13:53   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #206

I think this is good. Sm_boomerexplosion It just adds A Big boomers explosion Where you aim.. Good For scarying people... I think you need to spawn a boomer then slay him fast. What do you think about it any way?

Last edited by λlsnana(H λ l f l i f e); 10-26-2010 at 07:04.
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JLHack7
Junior Member
Join Date: Dec 2009
Old 10-26-2010 , 14:44   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #207

sm_cheat is bugged, doing ent_ commands with it doesn't work.

I'll post the sm_cheat I made a while ago (credits to Zuko for the base code, derived from his Weapon Spawner plugin)

Commands:
sm_cheat2
sm_rcheat (basically sm_rcon + sm_cheat)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_cheatcom.sp - 410 views - 1.8 KB)
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untalented893
Senior Member
Join Date: Oct 2009
Old 10-27-2010 , 17:59   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #208

nvm, I'm dumb

Last edited by untalented893; 10-27-2010 at 21:09. Reason: I swear I'm not blonde...
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 10-28-2010 , 14:45   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #209

Quote:
Originally Posted by λlsnana(H λ l f l i f e) View Post
Hey. what about sm_scanmodel [On aiming] {Scans the model what you are looking.} Or you can call it sm_findmodel
I added this command, however, im not a 100% sure it will work with all entites. Reply here if you find any bugs or errors .
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untalented893
Senior Member
Join Date: Oct 2009
Old 10-28-2010 , 15:06   Re: [L4D-L4D2] New custom commands v1.0.6a
Reply With Quote #210

Quote:
Originally Posted by honorcode23 View Post
I added this command, however, im not a 100% sure it will work with all entites. Reply here if you find any bugs or errors .
Anyway to make this command spit out the coordinates and angles of the model as well?
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