in the sma the models are wrong ..
PHP Code:
new const g_model_Trampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_Platform[] = "models/OutRun/Platform.mdl";
new const g_model_Bhop[] = "models/OutRun/Bhop.mdl";
new const g_model_Damage[] = "models/blockmaker/bm_block_damage.mdl";
new const g_model_Healer[] = "models/aL3x/healer.mdl";
new const g_model_Invincibility[] = "models/blockmaker/bm_block_Invincibility.mdl";
new const g_model_Stealth[] = "models/blockmaker/bm_block_stealth.mdl";
new const g_model_SpeedBoost[] = "models/Gralan/speedboost.mdl";
new const g_model_NoFallDamage[] = "models/blockmaker/bm_block_nofalldamage.mdl";
new const g_model_Ice[] = "models/blockmaker/bm_block_Ice.mdl";
new const g_model_Death[] = "models/aL3x/Death.mdl";
new const g_model_Nuke[] = "models/blockmaker/bm_block_nuke.mdl";
new const g_model_Camouflage[] = "models/blockmaker/bm_block_Camouflage.mdl";
new const g_model_LowGravity[] = "models/blockmaker/bm_block_lowgravity.mdl";
new const g_model_Fire[] = "models/blockmaker/bm_block_Fire.mdl";
new const g_model_Random[] = "models/blockmaker/bm_block_Random.mdl";
new const g_model_Slap[] = "models/blockmaker/bm_block_Slap.mdl";
new const g_model_Honey[] = "models/blockmaker/bm_block_honey.mdl";
new const g_model_BarrierCT[] = "models/blockmaker/bm_block_ctbarrier.mdl";
new const g_model_BarrierT[] = "models/blockmaker/bm_block_tbarrier.mdl";
new const g_model_BootsOfSpeed[] = "models/blockmaker/bm_block_bootsofspeed.mdl";
new const g_model_Glass[] = "models/blockmaker/bm_block_Glass.mdl";
new const g_model_BhopNoSlow[] = "models/OutRun/noslow.mdl";
new const g_model_AutoBhop[] = "models/blockmaker/bm_block_autobhop.mdl";
new const g_model_Deagle[] = "models/aL3x/deagle.mdl";
new const g_model_NonAdmin[] = "models/aL3x/nonadminbarrier.mdl";
new const g_model_Awp[] = "models/OutRun/Awp.mdl";
new const g_model_Delayed[] = "models/OutRun/Delay.mdl";
new const g_model_XP[] = "models/OutRun/XP.mdl";
new const g_model_Money[] = "models/OutRun/Money.mdl";
new const g_model_Grenade[] = "models/Gralan/he.mdl";
new const g_model_Frost[] = "models/Gralan/frost.mdl";
new const g_model_Flash[] = "models/Gralan/flash.mdl";
new const g_model_Shotgun[] = "models/Gralan/shotgun.mdl";
new const g_model_LowTrampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_HighTrampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_Blind[] = "models/Gralan/blind.mdl";
new const g_model_Duck[] = "models/Gralan/duck.mdl";
new const g_model_Light[] = "models/Gralan/light.mdl";
new const g_model_Superman[] = "models/Gralan/superman.mdl";
this is right
PHP Code:
new const g_model_Trampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_Platform[] = "models/OutRun/Platform.mdl";
new const g_model_Bhop[] = "models/OutRun/Bhop.mdl";
new const g_model_Damage[] = "models/blockmaker/bm_block_damage.mdl";
new const g_model_Healer[] = "models/aL3x/bm_block_pink.mdl";
new const g_model_Invincibility[] = "models/blockmaker/bm_block_invincibility.mdl";
new const g_model_Stealth[] = "models/blockmaker/bm_block_stealth.mdl";
new const g_model_SpeedBoost[] = "models/Gralan/speedboost.mdl";
new const g_model_NoFallDamage[] = "models/blockmaker/bm_block_nofalldamage.mdl";
new const g_model_Ice[] = "models/blockmaker/bm_block_ice.mdl";
new const g_model_Death[] = "models/aL3x/bm_block_death.mdl";
new const g_model_Nuke[] = "models/blockmaker/bm_block_nuke.mdl";
new const g_model_Camouflage[] = "models/blockmaker/bm_block_camouflage.mdl";
new const g_model_LowGravity[] = "models/blockmaker/bm_block_lowgravity.mdl";
new const g_model_Fire[] = "models/blockmaker/bm_block_fire.mdl";
new const g_model_Random[] = "models/blockmaker/bm_block_random.mdl";
new const g_model_Slap[] = "models/blockmaker/bm_block_slap.mdl";
new const g_model_Honey[] = "models/blockmaker/bm_block_honey.mdl";
new const g_model_BarrierCT[] = "models/aL3x/bm_block_ctbarrier.mdl";
new const g_model_BarrierT[] = "models/aL3x/bm_block_tbarrier.mdl";
new const g_model_BootsOfSpeed[] = "models/blockmaker/bm_block_bootsofspeed.mdl";
new const g_model_Glass[] = "models/blockmaker/bm_block_glass.mdl";
new const g_model_BhopNoSlow[] = "models/OutRun/Noslow.mdl";
new const g_model_AutoBhop[] = "models/blockmaker/bm_block_autobhop.mdl";
new const g_model_Deagle[] = "models/aL3x/bm_block_deagle.mdl";
new const g_model_NonAdmin[] = "models/aL3x/bm_block_nonadminbarrier.mdl";
new const g_model_Awp[] = "models/OutRun/Awp.mdl";
new const g_model_Delayed[] = "models/OutRun/Delay.mdl";
new const g_model_XP[] = "models/OutRun/XP.mdl";
new const g_model_Money[] = "models/OutRun/Money.mdl";
new const g_model_Grenade[] = "models/Gralan/he.mdl";
new const g_model_Frost[] = "models/Gralan/frost.mdl";
new const g_model_Flash[] = "models/Gralan/flash.mdl";
new const g_model_Shotgun[] = "models/Gralan/shotgun.mdl";
new const g_model_LowTrampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_HighTrampoline[] = "models/Gralan/trampoline.mdl";
new const g_model_Blind[] = "models/Gralan/blind.mdl";
new const g_model_Duck[] = "models/Gralan/duck.mdl";
new const g_model_Light[] = "models/Gralan/light.mdl";
new const g_model_Superman[] = "models/Gralan/superman.mdl";
Quote:
Originally Posted by drekes
But you need to place them in the right folders.
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this not the problem look the frist php code (the models name are wrong )like this
bm_block_Camouflage.mdl