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uq_jumpstats v2.42


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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 12-19-2010 , 05:41   Re: uq_jumpstats
Reply With Quote #171

Quote:
Originally Posted by DraconKCH View Post
borjomi, закоментировал, ничего не изменилось.

может не то закоментировал, смотри:
строки 7406 и 7407 выглядят у меня так
Code:
//formatex(block_names[type_num][j],32,block_names[type_num][j+1]);
                        //formatex(block_names[type_num][j+1],32,buf3);

и еще, если ты будешь делать апдейт, добавь квар чтобы можно было включать/отключать показ названия оружия, с каким прыгаешь=)
это ты коментил какуюто старую версию, я говорил про сма 2.16
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-19-2010 , 05:52   Re: uq_jumpstats
Reply With Quote #172

Quote:
Originally Posted by DraconKCH View Post
Sorry, just a silly two Russian people to communicate in English))
Was just for your information, i'm not moderator and i didn't ask you to change anything.
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DraconKCH
Junior Member
Join Date: Apr 2010
Location: Russia,Berezniki
Old 12-19-2010 , 06:12   Re: uq_jumpstats
Reply With Quote #173

Connor, well, sorry =)

Borjomi, I commented out in 2.15, ok, now download 2.16
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DraconKCH
Junior Member
Join Date: Apr 2010
Location: Russia,Berezniki
Old 12-19-2010 , 06:48   Re: uq_jumpstats
Reply With Quote #174

borjomi, Now, comment out, nothing happened


Code:
//if( task_exists(id+434490, 0) )
		//remove_task(id+434490, 0);
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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 12-19-2010 , 07:57   Re: uq_jumpstats
Reply With Quote #175

mini update 2.17
  • Fix problems when cvars not load from cfg file, when server starting
  • Fix bug when /speed disapear when player die
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DraconKCH
Junior Member
Join Date: Apr 2010
Location: Russia,Berezniki
Old 12-19-2010 , 07:59   Re: uq_jumpstats
Reply With Quote #176

nice job ^^
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xakintosh
I run no-steam servers!
Join Date: Feb 2010
Location: Edge of nowhere
Old 12-19-2010 , 08:32   Re: uq_jumpstats
Reply With Quote #177

Thanks for the update, i have one ask for you, can you add detection for this to prevent people stats. As you can see with NoSlowDown Bhop Every player can jump far... and this is messy Can you help me.


Here is the jump part
Code:
public fw_PlayerJump(id) {     if(!is_user_alive(id))         return HAM_SUPERCEDE         if(g_iBunnyHop[id] != 0) {         set_pev(id, pev_fuser2, 0.0)     }         if(g_iBunnyHop[id] == 2) {         static OldButtons         OldButtons = pev(id, pev_oldbuttons)         if(OldButtons & IN_JUMP) {             static Flags             Flags = pev(id, pev_flags)             if(Flags & FL_ONGROUND && !(Flags & FL_WATERJUMP) && pev(id, pev_waterlevel) < 2) {                 static Float:vVelocity[3]                 pev(id, pev_velocity, vVelocity)                 vVelocity[2] += 250.0                 set_pev(id, pev_velocity, vVelocity)                 set_pev(id, pev_oldbuttons, OldButtons & ~IN_JUMP)                 set_pev(id, pev_gaitsequence, 6)             }         }     }     return HAM_IGNORED }
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-19-2010 , 08:36   Re: uq_jumpstats
Reply With Quote #178

Where have you found that stupid autobhop code ?
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borjomi
Senior Member
Join Date: May 2010
Location: Russia, Novosibirsk
Old 12-19-2010 , 08:43   Re: uq_jumpstats
Reply With Quote #179

Quote:
Originally Posted by ConnorMcLeod View Post
Where have you found that stupid autobhop code ?
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xakintosh
I run no-steam servers!
Join Date: Feb 2010
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Old 12-19-2010 , 08:43   Re: uq_jumpstats
Reply With Quote #180

In section search xD can you improve it to work somehow ? witout Jumpstats for player who using it..
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