This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Release: Zombie:Reloaded 3.0 Beta 1


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Spikey
Junior Member
Join Date: Dec 2010
Old 12-26-2010 , 10:01   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #1

but, if i take another map this msg not recieve drom the server:

Quote:
./srcds_run -console -game cstrike +maxplayers 32 -port 27015 +map cs_assault
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4426)
maxplayers set to 32
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 84.38.68.21, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
L 12/26/2010 - 16:20:14: -------- Mapchange to cs_assault --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startWriting cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them.
Connection to Steam servers successful.
VAC secure mode is activated.
map
No map specified


Last edited by Spikey; 12-26-2010 at 10:23.
Spikey is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-26-2010 , 11:52   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #2

Quote:
map
No map specified
You didn't write the map name. Try "changelevel <map name>" or "sm_map <map name>".

Btw, this isn't related to ZR.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Spikey
Junior Member
Join Date: Dec 2010
Old 12-27-2010 , 01:20   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #3

solved



alright ^^

but, now i got another problem, zombies could pickup weapons Oo

Last edited by Spikey; 12-27-2010 at 03:58.
Spikey is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-27-2010 , 04:09   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?t=145691
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode