its just for keep things more clean, also if i change class name ...
longer than class name? true but i use also shorter defines. See at code bottom
PHP Code:
//=================================================================================
// Following Constans, define what libs to use on the plugin and thier variables
// Allow disable or enable NO-STATIC Libraries from plugin.
// They will be always avaliable to use, but aren't pre defenied by plugintemplate
// Never change define name
// Comment to disable
//=================================================================================
#define USE_LIB_DOWNLOAD
#define USE_LIB_SOUND
#define USE_LIB_PLAYERMNGR
#define USE_LIB_TIMER
#define USE_LIB_PROFILING
#define USE_LIB_ADMIN
#define USE_LIB_EASYADMIN
#define USE_LIB_LANG
#define USE_LIB_MENU
#define USE_LIB_PROP
#define USE_LIB_VFUNCS
#define USE_LIB_SIGSCAN
//=================================================================================
// Define libraries variables to use on plugin
// Never change define name
// l = library
//=================================================================================
#define VAR_LIB_DOWNLOAD glDownload
#define VAR_LIB_SOUND glSound
#define VAR_LIB_PLAYERMNGR glPlayerMngr
#define VAR_LIB_TIMER glTimer
#define VAR_LIB_PROFILING glProfiling
#define VAR_LIB_ADMIN glAdmin
#define VAR_LIB_EASYADMIN glEasyAdmin
#define VAR_LIB_LANG glLang
#define VAR_LIB_MENU glMenu
#define VAR_LIB_HACK glHack
// Do not touch this three
#define VAR_LIB_PROP VAR_LIB_HACK->Props
#define VAR_LIB_VFUNCS VAR_LIB_HACK->VFuncs
#define VAR_LIB_SIGSCAN VAR_LIB_HACK->SigScan
//=================================================================================
// Short and nice typed re-defenitions from libraries variables
// You can change define name to your prefered name
// v = var, l = library
//=================================================================================
#define vlDownload VAR_LIB_DOWNLOAD
#define vlSound VAR_LIB_SOUND
#define vlPlayerMngr VAR_LIB_PLAYERMNGR
#define vlTimer VAR_LIB_TIMER
#define vlProfiling VAR_LIB_PROFILING
#define vlAdmin VAR_LIB_ADMIN
#define vlEasyAdmin VAR_LIB_EASYADMIN
#define vlLang VAR_LIB_LANG
#define vlMenu VAR_LIB_MENU
#define vlHack VAR_LIB_HACK
#define vlProp VAR_LIB_PROP
#define vlVFuncs VAR_LIB_VFUNCS
#define vlVSigscan VAR_LIB_SIGSCAN
i do the same for the interfaces:
PHP Code:
//=================================================================================
// Disable or enable interfaces from plugin.
// They will be always avaliable to use, but aren't pre defenied by plugintemplate
// Never change define name
// Comment to disable
//=================================================================================
#define USE_IFACE_BOTMANAGER // (IBotManager)
#define USE_IFACE_VOICESERVER // (IVoiceServer)
#define USE_IFACE_GAMEEVENTMANAGER // (IGameEventManager2)
#define USE_IFACE_EFFECTS // (IEffects)
#define USE_IFACE_ENGINETRACE // (IEngineTrace)
#define USE_IFACE_SERVERGAMEENTS // (IServerGameEnts)
#define USE_IFACE_SERVERCLIENTS // (IServerGameClients)
#define USE_IFACE_RANDOMSTREAM // (IUniformRandomStream)
#define USE_IFACE_SOUNDS // (IEngineSound)
#define USE_IFACE_NETWORKSTRINGTABLE // (NetworkStringTableContainer)
//=================================================================================
// Following Constans, define plugin interfaces variables names
// Methods under [] is where interface got used
//=================================================================================
#define VAR_IFACE_ENGINE engine // Must use (IVEngineServer)
#define VAR_IFACE_PLAYERINFOMANAGER playerinfomanager // Must use (IPlayerInfoManager)
#define VAR_IFACE_SERVERPLUGINHELPERS helpers // Must use (IServerPluginHelpers)
#define VAR_IFACE_ICVAR icvar // Must use (ICvar)
#define VAR_IFACE_SERVERGAMEDLL servergamedll // Must use (IServerGameDLL)
#define VAR_IFACE_FILESYSTEM filesystem // Must use (IFileSystem)
#define VAR_IFACE_GLOBALVARS gpGlobals // Must use (CGlobalVars)
#define VAR_IFACE_BOTMANAGER botmanager // Optional (IBotManager)
#define VAR_IFACE_VOICESERVER voiceserver // Optional (IVoiceServer)
#define VAR_IFACE_GAMEEVENTMANAGER gameeventmanager // Optional (IGameEventManager2)
#define VAR_IFACE_EFFECTS effects // Optional (IEffects)
#define VAR_IFACE_ENGINETRACE enginetrace // Optional (IEngineTrace)
#define VAR_IFACE_SERVERGAMEENTS serverents // Optional (IServerGameEnts) [GetEntityFromBaseEntity]
#define VAR_IFACE_SERVERCLIENTS serverclients // Optional (IServerGameClients) [GetPlayerStatefromEdict, metamod plugin hooks]
#define VAR_IFACE_RANDOMSTREAM randomStr // Optional (IUniformRandomStream) [GetEntityOfRandPlayer and GetIndexOfRandPlayer]
#define VAR_IFACE_SOUNDS esounds // Optional (IEngineSound) [EmitSound, PrecacheSound]
#define VAR_IFACE_NETWORKSTRINGTABLE networkstringtable // Optional (NetworkStringTableContainer) [Downloads]
//=================================================================================
// Short and nice typed re-defenitions from interfaces variables
// You can change define name to your prefered name
// v = var, i = interface
//=================================================================================
#define viEngine VAR_IFACE_ENGINE
#define viPlayerinfomanager VAR_IFACE_PLAYERINFOMANAGER
#define viHelpers VAR_IFACE_SERVERPLUGINHELPERS
#define viICvar VAR_IFACE_ICVAR
#define viServerdll VAR_IFACE_SERVERGAMEDLL
#define viFilesystem VAR_IFACE_FILESYSTEM
#define viGlobals VAR_IFACE_GLOBALVARS
#define viBotmanager VAR_IFACE_BOTMANAGER
#define viVoiceserver VAR_IFACE_VOICESERVER
#define viGameeventmanager VAR_IFACE_GAMEEVENTMANAGER
#define viEffects VAR_IFACE_EFFECTS
#define viEnginetrace VAR_IFACE_ENGINETRACE
#define viServerclients VAR_IFACE_SERVERGAMEENTS
#define viRandomStr VAR_IFACE_RANDOMSTREAM
#define viEsounds VAR_IFACE_SOUNDS
#define viNetworkstringtable VAR_IFACE_NETWORKSTRINGTABLE