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[TF2] Equipment manager 1.1.8 (05/22/10)


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 12-29-2010 , 13:30   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1581

I had this working fine before update....remove everything with new install of MM and SM. Everything loads and hats download...but when pull up menu none of the hats are listed, even if I try to use default one with just pedobear. So which version is currently working? and which is the most uptodate gamedata file?

Update: back in action...missing translation file somehow....thanks for the help

Last edited by MaloModo; 01-01-2011 at 17:53.
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left2dead
New Member
Join Date: Nov 2010
Old 12-31-2010 , 06:13   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1582

Quote:
tf_equipment_force_users - Forces the default equipment for common users.
and how we define default item?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-31-2010 , 16:45   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1583

In the TF2_ItemList.cfg, whichever item has PLAYER_DEFAULT or ADMIN_DEFAULT flag.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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badwolf
Senior Member
Join Date: Apr 2010
Old 01-04-2011 , 20:22   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1584

What would cause some people to see other people who have no equipment equipped as having a big red ERROR sign?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-04-2011 , 21:10   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1585

SV Pure Whitelist something or the other, even with SV_Pure zero.

A ton of server restarts or adding a line to the pure whitelist will fix. Also, they may not be downloading it right, if you have a FastDL server you need the models on there too.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 01-24-2011 , 07:34   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1586

Just a little heads up to anyone that didn't already see it on the attachables thread. Update the attachables extension to get rid of the lines issue that started from the latest update.
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dantheman06
Member
Join Date: Nov 2010
Old 01-25-2011 , 06:56   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1587

I installed the tf2 118.zip and I installed both of voogru's and I can not get anything to happen.

Is there a wrong way to install ext-1.3.2-src.zip because I did not know where to put them.I put everything on orangebox/tf if that is why it might not be working.Can you tell me excatly where to put these files?

If I installed it all right then why is nothing happening?

I got this so I could give out hats on my server.It does do this right?




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TheNaturalEngineer
New Member
Join Date: Jan 2011
Old 01-30-2011 , 03:45   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1588

Hey everyone. I just downloaded the latest version of this plugin, and it hasn't been working. I tried typing in every single command to pop up the menu, but none worked. I'm pretty dissapointed that this didn't work, would of been cool to give myself any hat Anyone know how to fix this or have the same problem?
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SilentMagic
SourceMod Donor
Join Date: Oct 2010
Old 01-30-2011 , 09:31   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1589

Hi,

A player of my server asked me for Spy's hats, i said ok i will add some hats for spy.

The problem was, when the spy is cloacked we still see his hat (WHOO a flying hat) So i made a litle modification to the plugin to hide models (based on code found on this forum)

If someone can take a look at this code and say me if i made a mistakes or if there is a best way to hide and show models.

Code added begin here : CreateTimer(0.2, ChekSpyCondFlag, _, TIMER_REPEAT);
The original version is : http://forums.alliedmods.net/showpos...postcount=1581

I'm a noob in sourcemod programing.
Attached Files
File Type: sp Get Plugin or Get Source (TF2_EquipmentManager.sp - 103 views - 68.8 KB)

Last edited by SilentMagic; 01-30-2011 at 15:41.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 02-02-2011 , 17:39   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1590

Quote:
Originally Posted by SilentMagic View Post
Hi,

A player of my server asked me for Spy's hats, i said ok i will add some hats for spy.

The problem was, when the spy is cloacked we still see his hat (WHOO a flying hat) So i made a litle modification to the plugin to hide models (based on code found on this forum)

If someone can take a look at this code and say me if i made a mistakes or if there is a best way to hide and show models.

Code added begin here : CreateTimer(0.2, ChekSpyCondFlag, _, TIMER_REPEAT);
The original version is : http://forums.alliedmods.net/showpos...postcount=1581

I'm a noob in sourcemod programing.
i hope jameless will make a version like one before 1187c
so all valve hats gonna hiden if equip a invisreq 1 model

thanks
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