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[TF2] Be the Headless Horseman!


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Afronanny
Veteran Member
Join Date: Aug 2009
Old 01-27-2011 , 15:41   Re: [TF2] Be the Headless Horseman!
Reply With Quote #11

Ah. I see you have not tried it in a multiplayer environment yet. Yes it makes your character invisible, but other people see you as the HHH.
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Skyrider
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Join Date: May 2005
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Old 01-27-2011 , 16:09   Re: [TF2] Be the Headless Horseman!
Reply With Quote #12

Quote:
Originally Posted by Afronanny View Post
Ah. I see you have not tried it in a multiplayer environment yet. Yes it makes your character invisible, but other people see you as the HHH.
I actually tried it on my own server. But no one has mentioned how I looked like XD. Just found it odd I was looking invisible, thanks.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 01-27-2011 , 17:16   Re: [TF2] Be the Headless Horseman!
Reply With Quote #13

Horsemann !!!
Yes, it's very important.
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FlaminSarge
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Join Date: Jul 2010
Old 01-27-2011 , 18:08   Re: [TF2] Be the Headless Horseman!
Reply With Quote #14

Afronanny, instead of invis'ing, maybe SetEntProp(client, Prop_Send, "m_nModelIndex", PrecacheModel(<horsemann model>));?
I think it works.
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j0sh77
Senior Member
Join Date: Jan 2010
Old 01-27-2011 , 19:01   Re: [TF2] Be the Headless Horseman!
Reply With Quote #15

Any chance of an update letting you enable this on other people?

And if this happens, that you'd be able to allow them to use sm_boo when they are the horsemann?
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xomp
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Join Date: Jul 2008
Old 01-27-2011 , 23:56   Re: [TF2] Be the Headless Horseman!
Reply With Quote #16

Is there anyway to toggle this off once it's on? I noticed it remains on even when you switch classes.
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Afronanny
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Join Date: Aug 2009
Old 01-28-2011 , 00:35   Re: [TF2] Be the Headless Horseman!
Reply With Quote #17

Quote:
Originally Posted by xomp View Post
Is there anyway to toggle this off once it's on? I noticed it remains on even when you switch classes.
At the moment, reconnect should do it.
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psychonic

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Join Date: May 2008
Old 01-28-2011 , 07:47   Re: [TF2] Be the Headless Horseman!
Reply With Quote #18

Quote:
Originally Posted by FlaminSarge View Post
Afronanny, instead of invis'ing, maybe SetEntProp(client, Prop_Send, "m_nModelIndex", PrecacheModel(<horsemann model>));?
I think it works.
Player models are done clientside in TF2. That wouldn't work.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 01-28-2011 , 08:00   Re: [TF2] Be the Headless Horseman!
Reply With Quote #19

Quote:
Originally Posted by voogru View Post
CreateAttachable creates an entity (a prop_physics to be exact), applies the patch, and then parents it to the player. The entity that it creates is not sent to the parent. [...] This means if you want them to be able to see their [own] attachment, you will have to make another tf_wearable_item which as it is now, only they see that entity. So every hat becomes two entities if you need the parent player to see it.
It also means you don't have to hook SetTransmit to hide them - attachables does that for you.
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SuperRaWR
SourceMod Donor
Join Date: Jan 2010
Location: Sylvan Lake, Alberta, Ca
Old 01-28-2011 , 10:06   Re: [TF2] Be the Headless Horseman!
Reply With Quote #20

Quote:
Originally Posted by j0sh77 View Post
Any chance of an update letting you enable this on other people?

And if this happens, that you'd be able to allow them to use sm_boo when they are the horsemann?

Quick edit just for you... hope afronanny doesn't mind Didn't test it, but it should work.

Usage:

sm_horseman <target>
Attached Files
File Type: sp Get Plugin or Get Source (hatman_target.sp - 179 views - 3.3 KB)
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