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TF2Items - Items with custom attributes.


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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 06-28-2011 , 20:04   Re: TF2Items - Items with custom attributes.
#951

Alright cool, do you know if its going to support the strange weapons thing?
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Mev
Senior Member
Join Date: Apr 2011
Old 06-28-2011 , 21:02   Re: TF2Items - Items with custom attributes.
#952

Previous to Valve's gay update I was running it so that it would give unusual effects to doantors weapons, is that still possible, or shall I have to wait for a new update?
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-28-2011 , 22:38   Re: TF2Items - Items with custom attributes.
#953

I am sorry if this is an easy/stupid question, but I am having an issue.....

I want any and all weapons EXCEPT the Kritzkrieg to be usable.....(only disable the ONE weapon).....how does one go about modifying the cfg file to do this?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-28-2011 , 23:15   Re: TF2Items - Items with custom attributes.
#954

Wrong plugin for dat.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 06-28-2011 , 23:58   Re: TF2Items - Items with custom attributes.
#955

Quote:
Originally Posted by DarthNinja View Post
Wrong plugin for dat.
Indeed, could use this to overwrite the attributes to make the Kritzkreig work like the medigun, but that's about it.
Code:
"custom_weapons_v3"
{
     "*"
     {
          "35"
          {
               "1"  "10 ; 1.0"
          }
     }
}

Last edited by Tylerst; 06-29-2011 at 00:02.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-29-2011 , 00:00   Re: TF2Items - Items with custom attributes.
#956

Quote:
Originally Posted by DarthNinja View Post
Wrong plugin for dat.
Then can you point me in the right direct instead of making me feel like a fool in the other thread. I have been around a while, I have used the search function with "weapon restrict tf2".....and cannot find what I am looking for. Instead of boosting your ego by making me feel like a moron, maybe realize I am not a complete noob and help me out? Thanks.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-29-2011 , 00:01   Re: TF2Items - Items with custom attributes.
#957

Quote:
Originally Posted by Tylerst View Post
Yeah, could use this to overwrite the attributes to make the Kritzkreig work like the medigun, but that's about it.
Code:
"custom_weapons_v3"
{
     "*"
     {
          "35"
          {
               "1"  "10 ; 1.0"
          }
     }
}
I will try this out, thanks Tyler.....at least you attempted to help. Much appreciated.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-29-2011 , 02:00   Re: TF2Items - Items with custom attributes.
#958

Quote:
Originally Posted by SmackDaddy View Post
Then can you point me in the right direct instead of making me feel like a fool in the other thread. I have been around a while, I have used the search function with "weapon restrict tf2".....and cannot find what I am looking for. Instead of boosting your ego by making me feel like a moron, maybe realize I am not a complete noob and help me out? Thanks.
Here:
http://forums.alliedmods.net/showthread.php?p=838018

Its not my fault that you posted in two threads without bothering to read the OP of ether one.
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Last edited by DarthNinja; 06-29-2011 at 02:03.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-29-2011 , 12:12   Re: TF2Items - Items with custom attributes.
#959

Quote:
Originally Posted by FlaminSarge View Post
Ash is updating this again, just wait for it. Demopan and stuff will be completely fixed.
Yeah NP...this update has been stressful and a pain for server owners/operators and I am sure much more for folks trying to update/fix "things".
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-29-2011 , 17:28   Re: TF2Items - Items with custom attributes.
#960

Well, the demopan problem has been around for a while. Ever since bug 18 closed, actually.
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