Code:
#include <amxmodx>
new g_TextPoruka
public plugin_init()
{
register_plugin("Poruka", "1.0", "OvidiuS")
register_event("SendAudio", "Pobeda", "a", "2&%!MRAD_terwin");
register_event("SendAudio", "Pobeda", "a", "2&%!MRAD_ctwin");
}
public Pobeda()
g_TextPoruka = register_message( get_user_msgid("TextMsg"), "Pobedili_Ovi_ili_Oni" )
public Pobedili_Ovi_ili_Oni(PorukaID)
{
new mojaPoruka[32]
get_msg_arg_string(2, mojaPoruka, charsmax(mojaPoruka))
if(equal(mojaPoruka, "#CTs_Win"))
set_msg_arg_string(2, "Avatari pobedili")
else if(equal(mojaPoruka, "#Terrorists_Win"))
set_msg_arg_string(2, "Oni drugi pobedili")
unregister_message(PorukaID, g_TextPoruka)
return PLUGIN_CONTINUE;
}
or
Code:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Team Winner"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_message(get_user_msgid("TextMsg") ,"message_TextMsg")
}
public message_TextMsg( const MsgId, const MsgDest, const MsgEntity )
{
static message[32]
get_msg_arg_string(2, message, charsmax(message))
if(equal(message, "#Terrorists_Win"))
{
set_msg_arg_string(2, "Team #1 win!")
}
else if(equal(message, "#CTs_Win"))
{
set_msg_arg_string(2, "Team #2 win!")
}
}
i know there's no big difference in CPU usage, but something must be better than other, so which one is better?